Quote Originally Posted by JanVanding View Post
Balance issue does not mean the strategy is completely unbeatable, I don't know why you're going on this whole rant. BLM was excessively weak in CC for instance but that does not mean the job didn't have skilled players that stuck with it and got to Crystal rank.

It doesn't change the fact of balance.

If something is common, easy to do, has a very high success rate and wins much more than it loses? That's a balance issue.

Nothing to do with strategy, skill or the amount of hoops you're jumping through and mental gymnastics you're doing to try and tell yourself it's not.

It has a high play rate, a high success rate and wins more than it loses.

That means, it's not balanced.

Why did RDM and WAR take pretty substantial nerfs? Because they were not balanced.

Why did several jobs get buffed? Because they were not balanced.

Why has the dev team specifically talked about frontline, pointing the finger at this strategy?

Because it's not balanced.

Overpowered does not mean unbeatable, nobody would play anything else if it was unbeatable and every match would devolve into only those jobs and nothing else.

It means tipped in the favour of.

And your lack of understanding of that basic principle says while you think you know, like many others that claim to be "highly skilled", your knowledge of balance comes up found wanting.

As they say a little knowledge is a dangerous thing.
That's.. not how balance works? You're "balancing to the standard deviation" via winrates, rather than what a job's capable output can preform. If you were balancing to the standard deviation, then you should also know that's why PvP Black mage is getting reverted in 6.15. That's the primary reason why Yoshi P mentions PvP Black Mage was overtuned in Crystalline Conflict once patch 6.11a came out is because of the winrates, but after play-testing, he realized there wasn't such a need for those kinds of buffs because the job currently excels in the hands of a good player. AKA player skill issue for most players being unable to utilize the job's toolkit effectively. He mentions in the lodestone that they found out after play-testing the job, but it was too late to change it after patch 6.11a was ready to be released.