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  1. #16
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by RyuDragnier View Post
    No, participation is low is because players don't want to learn mechanics, they just want to get fed rewards. Look at how many people have tried to nerf regular trials over the years rather than learn the fights. Look at how many players do everything to avoid getting anything other than Crystal Tower raids because they don't want to put in effort. Look at how many people gamed the MSQ roulette before the changes so they only got Prae instead of CM. People want rewards for little to no work, and that is why participation is low, because they don't want to work for their rewards. Btw, I really hate that I even had to go on that tirade because I'm not a fan of the "lazy people" spiel you hear a lot these days, but unfortunately that seems to apply to this community quite a bit, and they'll brush off the reasoning for why they do it as "efficiency."
    Some perhaps but there's also a very popular and common opinion that the hardest thing about savage is not the content but getting a decent group... You can sort of see this, as with every tier the devs make it easier and easier lowering the bar to try and entice more and more players in but the players say no. not because its difficult content but because they dont want the bs of dealing with pfs or statics that require 25 hours a day 8 days a week or memebers that drop and leave every week requiring continuous back tracking....

    It's said by a lot of people on the forums that they would try the content if they could do it with their friends or players they know and are more comfortable around. Instead of having to deal with pfs statics and all the bs that comes with them..

    So if the game actually encouraged and promoted teamwork and cooperation between players instead of punishing it then you'd find participation in higher ontent would increase. a player could hop on on a saturday evening hop into there fc and be like anyone wanna come do this fight and you'd be more likely to build a working group between people in the fc that may also need there weekly loot and people that have aready got theres but happy to come and help the fc out..

    There are undoubatably lazy people especially on the NA side which is exactly why the NA raid finder is never touched but on the JP side people are able to pug ultimates with the raid finder tool.
    doesnt matter how much yoshi keeps lowering the bar and making the tiers easier.. if it requires all the crap that comes with statics players will still avoid it.

    But when it comes to efficiency that's honestly a valid reason. The game neve reasons much content so players do the same thing ove rand over.. Algalia has been out less than 2 months and I wouldn't be surprised if there's players who have already done it 100+ times chasing there weekly drops. Because its the only piece of content currently worth doing that doesn't require dealing with pf/static bs.. so it's no surprise to see players dropping I levels to speed up roulette because they're sick of it and just wanna be done as quick as possible because it's essentially just a chore for some tomes.

    Participation is low for many reasons. And the loot restriction blocking friends from helping other friends a d playing together is definitely one of them... I know quite a number rof people who would try content if they could just do it with peoe they know instead of random...
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    Last edited by Dzian; 06-01-2022 at 10:16 PM.