it honestly unlocks way too late
there should be 0 loot restrictions come 6.1
16 weeks or so is plenty time to clear the tier
it honestly unlocks way too late
there should be 0 loot restrictions come 6.1
16 weeks or so is plenty time to clear the tier


I mean there's two aspects to this whole thing that people are talking about. One is the rate at which people can get loot and the other is the way the lockout system functions. Gearing rate is probably more of a hot topic safe opinion piece and ends up eating the majority of the conversation. The implementation of the lockout system given the game design is the more questionable thing, as they did move from the WoW instance lockout system to the soft instance lockout system a long time ago to try and make it more lenient for people who want to reclear with others.
The issue with that system is that it still has the same impact as the full instance lockout system when it comes to working with others. The system should only lock a person out of getting more loot for the week, not punish the entire group someone is running with. The amount of time needed to run more than one character at end-game level is just way above other popular MMOs due to having to unlock aetherytes, aether currents, all the story quests, Hitting baseline gear levels to participate in end game, etc. FFXIV just doesn't encourage making alts.
Heck, swapping to a personal loot system would likely be a better compromise on gearing than not since it should open up conditions for allowing more flexible static raid schedules. Also praying that cross data center integration improves conditions for end game activities because Crystal is pretty awful on it.



Lockout is to satisfy the revenue management people who bother YoshiP constantly on what are you doing to keep people subbed. He's probably also able to defy CEO Matsuda's NFT pushes because "hey I make enough of our money here". You can't really have your cake and eat it too just because it's a sub game. The lockout is normal MMO staple to prevent unsubbing, being done quickly, gear inflation, and overall raid economy.
There is no personal loot except for casual alliance raids because savage is to encourage near-same skill level to clear, versus a 7-to-1 carry, and one person getting 2-chests no matter what happens, that's never going to happen.


That's not the kind of game FFXIV is. They already admitted to that by making the lockout system a halfway compromise and if you think for a second that it makes a lick of sense to force someone into making two characters under the current game design JUST to run events with two groups you are out of your freaking mind.Lockout is to satisfy the revenue management people who bother YoshiP constantly on what are you doing to keep people subbed. He's probably also able to defy CEO Matsuda's NFT pushes because "hey I make enough of our money here". You can't really have your cake and eat it too just because it's a sub game. The lockout is normal MMO staple to prevent unsubbing, being done quickly, gear inflation, and overall raid economy.
There is no personal loot except for casual alliance raids because savage is to encourage near-same skill level to clear, versus a 7-to-1 carry, and one person getting 2-chests no matter what happens, that's never going to happen.
Yes, I've seen people do it. I've ran with those kinds of people who had to make two characters so they could run and commit with two different savage runs, because they liked the people in one run but also wanted to commit and do the tier more quickly. They have burned hundreds of extra hours to pull that off whether they want to admit to it or not.
In games like WoW you can burn rubber and have two characters at max level incredibly fast, with the only lockout being the side content, and if you are good on your main in that game than that usually gives enough good word to get into the hardcore content even if you're "under geared" by most standards.
In this game you got to complete the MSQ, unlock aether currents, sometimes do side content, and most certainly need to do the main normal raid at a minimum to do the end game. Level + story skip helps but of course you're paying for that out of pocket and it still means having to go through MSQ plus current normal end game content. This also doesn't take into account that in WoW, the crafting is a joke and can be done one handed while in this game you kind of need at least one craft at 90 to get free melds and that is before needing to get full crafted gear to jump start the new tier. Depending on how hardcore that person is, they may also require pentamelds to do it. And yes, you can get free melds from a friend, but lets face it: they aren't always around and you still need gil to do repairs. Like for any other side content I could see an alt making sense, but savage it just turns into a hot mess.
So yeah, the system is a complete misfit to the game proper and I'd gladly take someone up on this discussion, but so far no one seems to have given a lick of thought to how THIS game actually plays vs those that they are drawing their ideas behind.
Last edited by Colt47; 06-04-2022 at 12:11 AM.
Money.
/thread


Personally the savage gear really is not worth it, the stat increase it comes with doesn't make anything much easier (you won't notice much of a difference except Ultimate if your party of 8 has all the BIS)
Heck even Ultimate isn't worth it other than bragging rights, eventually that weapon will be tossed to the wayside.
You will hardly ever notice a difference with other content except your HP.
Why try frustrating savage battles when you got tomestome with upgrades or alliance gear that is much easier to go for like the 590-595 gear? The damage increase isn't that far from Savage gear overall. Savage isn't fun its more like I'm going to my 9-5 job of painstaking nonsense. Also that gear will get outdated by better gear because there will be no end to the gear for a very long time since we're heading all the way to 7.0 and beyond.
The only time I will ever take this content even seriously if we're at the endgame of this MMO, and I mean like the actual end because it at least it wouldn't be a frustrating waste of time by then.
I know they like to entice people with mounts, and such to get people to do Savage, but really you're better off until the Savage raid becomes outdated and easier to deal with if you're just partying with random groups.
Last edited by Kaliesto; 06-04-2022 at 12:46 AM.


In NA completing the tier on PF is mostly a game of how much pain you can take doing PF per week, and when you burn out that is where you are left. With this tier it was basically week 3 P3S or bust from what I got. I broke through p2s pretty early but then flubbed out on p3s because of taking time to get a static started and organized. By that point I was catching people up who didn't do savage the first two weeks so the boat sailed on clearing quickly.Personally the savage gear really is not worth it, the stat increase it comes with doesn't make anything much easier (you won't notice much of a difference except Ultimate if your party of 8 has all the BIS)
Heck even Ultimate isn't worth it other than bragging rights, eventually that weapon will be tossed to the wayside.
You will hardly ever notice a difference with other content except your HP.
Why try frustrating savage battles when you got tomestome with upgrades or alliance gear that is much easier to go for like the 590-595 gear? The damage increase isn't that far from Savage gear overall. Savage isn't fun its more like I'm going to my 9-5 job of painstaking nonsense. Also that gear will get outdated by better gear because there will be no end to the gear for a very long time since we're heading all the way to 7.0 and beyond.
The only time I will ever take this content even seriously if we're at the endgame of this MMO, and I mean like the actual end because it at least it wouldn't be a frustrating waste of time by then.
I know they like to entice people with mounts, and such to get people to do Savage, but really you're better off until the Savage raid becomes outdated and easier to deal with if you're just partying with random groups.
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