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  1. #1
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by ArchlordPie View Post
    This guy gets it.

    As much as it sucks, the current system is incredibly effective at deterring split raids and paid carries and that sort of thing. The last thing the high-end community needs is to have to roll a second character, MSQ it, level it, gear it, and start clearing fights 8 times a week in order to be "optimal".
    It's also effective at destroying communities and bonds. Punishes players for helping each other. Which is arguably one of the reasons participation in the content is low.

    Someone in your fc or network asks for help on a saturday evening.. Well sorry we did it Thursday so can't help because you'll be punished and get no loot. .so sucks to be you..

    Mmos are meant to be about teamwork and working together but xiv does everything it can to discourage that on basically every level. From savage raids right down to the msq... you can't proceed with this quest while in a party.....
    (6)

  2. #2
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Dzian View Post
    It's also effective at destroying communities and bonds. Punishes players for helping each other. Which is arguably one of the reasons participation in the content is low.
    No, participation is low is because players don't want to learn mechanics, they just want to get fed rewards. Look at how many people have tried to nerf regular trials over the years rather than learn the fights. Look at how many players do everything to avoid getting anything other than Crystal Tower raids because they don't want to put in effort. Look at how many people gamed the MSQ roulette before the changes so they only got Prae instead of CM. People want rewards for little to no work, and that is why participation is low, because they don't want to work for their rewards. Btw, I really hate that I even had to go on that tirade because I'm not a fan of the "lazy people" spiel you hear a lot these days, but unfortunately that seems to apply to this community quite a bit, and they'll brush off the reasoning for why they do it as "efficiency."
    (11)

  3. #3
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by RyuDragnier View Post
    No, participation is low is because players don't want to learn mechanics, they just want to get fed rewards. Look at how many people have tried to nerf regular trials over the years rather than learn the fights. Look at how many players do everything to avoid getting anything other than Crystal Tower raids because they don't want to put in effort. Look at how many people gamed the MSQ roulette before the changes so they only got Prae instead of CM. People want rewards for little to no work, and that is why participation is low, because they don't want to work for their rewards. Btw, I really hate that I even had to go on that tirade because I'm not a fan of the "lazy people" spiel you hear a lot these days, but unfortunately that seems to apply to this community quite a bit, and they'll brush off the reasoning for why they do it as "efficiency."
    Some perhaps but there's also a very popular and common opinion that the hardest thing about savage is not the content but getting a decent group... You can sort of see this, as with every tier the devs make it easier and easier lowering the bar to try and entice more and more players in but the players say no. not because its difficult content but because they dont want the bs of dealing with pfs or statics that require 25 hours a day 8 days a week or memebers that drop and leave every week requiring continuous back tracking....

    It's said by a lot of people on the forums that they would try the content if they could do it with their friends or players they know and are more comfortable around. Instead of having to deal with pfs statics and all the bs that comes with them..

    So if the game actually encouraged and promoted teamwork and cooperation between players instead of punishing it then you'd find participation in higher ontent would increase. a player could hop on on a saturday evening hop into there fc and be like anyone wanna come do this fight and you'd be more likely to build a working group between people in the fc that may also need there weekly loot and people that have aready got theres but happy to come and help the fc out..

    There are undoubatably lazy people especially on the NA side which is exactly why the NA raid finder is never touched but on the JP side people are able to pug ultimates with the raid finder tool.
    doesnt matter how much yoshi keeps lowering the bar and making the tiers easier.. if it requires all the crap that comes with statics players will still avoid it.

    But when it comes to efficiency that's honestly a valid reason. The game neve reasons much content so players do the same thing ove rand over.. Algalia has been out less than 2 months and I wouldn't be surprised if there's players who have already done it 100+ times chasing there weekly drops. Because its the only piece of content currently worth doing that doesn't require dealing with pf/static bs.. so it's no surprise to see players dropping I levels to speed up roulette because they're sick of it and just wanna be done as quick as possible because it's essentially just a chore for some tomes.

    Participation is low for many reasons. And the loot restriction blocking friends from helping other friends a d playing together is definitely one of them... I know quite a number rof people who would try content if they could just do it with peoe they know instead of random...
    (1)
    Last edited by Dzian; 06-01-2022 at 10:16 PM.

  4. #4
    Player
    Saraide's Avatar
    Join Date
    Jun 2021
    Posts
    3,082
    Character
    Saraide Derosa
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Dzian View Post
    Some perhaps but thers also a very popular and common opinion that the hardest thing aout savage is not the content but getting a decent group... you can sort of see this, as with every tier the devs make it easier and easier lowering the bar to try and entice more and more players in but the players say no. not because its difficult content but because they dont wantt he bs of dealing with statics that require 25 hours a day 8 days a week or memebers that drop and leave every week requiring continupus back tracking....

    it's said by a lot of people on the forums that they would try the content if they didnt have to deal with statics and all the bs that comes with them.. so if the game actually encouraged and promoted teamwork and cooperation between players instead of punishing it then you'd find participation would increase. a player could hop on on a saturday evening hop into there fc and be like anyone wanna come do this fight and you'd be more likely to build a working group between people in the fc that may also need there weekly loot and people that have aready got theres but happy to come and help the fc out..

    there are undoubatably lazy people especially on the NA side which is exactly why the NA raid finder is never touched but on the JP side people are able to pug ultimates with the raid finder tool.
    doesnt matter how much yoshi keeps lowering the bar and making the tiers easier.. if it requires all the crap that comes with statics players will still avoid it.
    Many times the people complaining about being unable to find good groups are one of the key reasons groups fall apart. It's an easy thing to say when trying to shift blame.
    (2)

  5. #5
    Player
    LisSquid's Avatar
    Join Date
    Jan 2021
    Posts
    1,366
    Character
    Mother Kos
    World
    Hyperion
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Dzian View Post
    Someone in your fc or network asks for help on a saturday evening.. Well sorry we did it Thursday so can't help because you'll be punished and get no loot. .so sucks to be you..
    It's wild because finding fills on WoW from people who already cleared, and will get no loot, doesn't deter the participation. I feel like the intent is less to kill split raids/carries (which I don't think that poster understands what a split run is. You can 100% do them on 14..), but to encourage more participation from people who haven't done it. Which we see doesn't really work.
    (0)

  6. #6
    Player
    Lieri's Avatar
    Join Date
    Apr 2021
    Posts
    347
    Character
    Valesti Nibelung
    World
    Tonberry
    Main Class
    White Mage Lv 90
    Theres no mmorpg that is at least half serious with PVE that doesnt implement weekly lockouts for their newest raid. If the system is not broken dont fix it.
    (6)

  7. #7
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    Imo I just hate the RNG with a passion...
    Especially when stuff like the chest piece are 8 books, just why...
    I have the worst luck imaginable with gear ( for some reason I am ultra lucky with mounts ).
    It's very frustrating to just repeat the cycle week after week rolling 1-40, even if I by some miracle manage to roll 80 I still lose.

    The tomestone gear also shouldn't take two weeks a piece I am in a situation now where I have too many upgrade materials and too little to upgrade lol.
    Imo you should be able to downgrade books too, if I don't need book 3 anymore then let me downgrade them to book 1 or 2 to gear alts.
    I'd also much prefer personal loot tbh, the problem with personal loot imo has never been the actual personal loot it has been that randomized stats and such have been tied to it ( looks at Diablo and WoW ).
    I am not saying you should get gear every kill necessarily, but I think you should maybe have a set items you could loot every week and the chests dropped like they do now but for you personally.
    And then you could choose to spend one of those set number of items on one of them or pass and use them to loot in another of the fight.
    The RNG is just srsly unfun as hell I hate it, it's not even fun when you win imo I just feel relieved.
    The RNG really just feels like more of a waste of my time and I feel the same way in other games too, I want more control over my gearing progress.
    To actually be able to plan out what I am getting next week.
    (1)

  8. #8
    Player
    Lihtleita's Avatar
    Join Date
    Jan 2018
    Posts
    936
    Character
    Lihtleita Lonstyrmwyn
    World
    Lich
    Main Class
    Marauder Lv 100
    so pf doesnt die within two days
    (1)

  9. #9
    Player Velvet_Lunarfang's Avatar
    Join Date
    Mar 2020
    Location
    Limsa
    Posts
    458
    Character
    Morgan Blackhart
    World
    Maduin
    Main Class
    Reaper Lv 90
    Who even cares of doing savage with PF. PF is a gamble anyway. I also hate the fact of the weekly tomes being capped at 450 just let us get 2000. The weekly cap is really stupid and trying to gear up shouldn't take months to get a complete set
    (0)

  10. #10
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by Velvet_Lunarfang View Post
    . PF is a gamble anyway.
    Exactly . That's why if players could try content with there friends without being punished they'd be more willing to dip there toes in and try than they ever would be with the NA pf.
    (0)

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