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  1. #1
    Player
    Aske's Avatar
    Join Date
    May 2022
    Posts
    2
    Character
    Aske Fjellson
    World
    Spriggan
    Main Class
    Warrior Lv 90

    [Feedback/suggestion] Old content tuning

    Hi, I've recently started the game, and I'm a high-end PvE oriented player.
    My goal is, ultimately, to clear every boss in the game, in min level/no echo, in order to get the "intended" experience for bosses from previous expansions.

    As such, i've gone throught every ARR encounters, and recently stepped a foot in HW extremes.
    While it wasn't an issue in ARR due to encounter design revolving around an handfull of mecanics rotating relativly rapidly, in HW i've noticed than even in MINE, our dps is really high, making us easly skip mecanics.

    From my knowledge, it's due to jobs being easy to play since we don't have the full spell kit, but also job being generally stronger, due to spell potency being increased throughout the years.

    The 2 examples that I can give from my experience are Nidhogg ex, where we skipped the Hot tail/Hot wing in P1, and Thordan ex where we skipped the last knight of the round mechanics on our first pull off going that far.

    I've also heard a lot about The Weapon's Refrain and the Unending coils of Bahamuts, where people have reported that DPS check are currently just not existing, or seen video of Onslaughter (first phase of A8S) almost dying before casting "Discoid".

    I can assume that in HW, we're dealing around 15% more damage (Onslauhgter finished his cast at 15% in the world first kill, and is around 5% at the same timing today, it can probably even be killed) than when those bosses where current content, even in min level / no echo.

    It doesn't seem to be the case of Eden, or on a much smaller scale, at least so far (currently progressing E3S). It's probably a thing that get more consequent the older the content is.

    I think this is quite the issue, because it reduce the accomplishment of clearing this content, who, despite being old, is still very fun and can be very challenging. Skipping mechanics leave a sour taste in my opinion.
    On the other hand, damage taken can be a real threat (Bahamut Prime demolish tanks like champ), so our HP and healing ability seem to be very well tunded.

    I think it could be a good idea to bump up a little bit the health bar of older bosses, to make MINE what people want it to be when they turn it on: "like when it was current content, outside of the job's gameplay".

    I've obviously no precise idea on how consequent this HP buff should be, or on which bosses it should occur, but i'm conviced than it could be beneficial for those seeking the challenge of old raid content, or might take a shot on old Ultimate at some point.

    Thanks for reading, have a nice day.
    (0)
    Last edited by Aske; 05-28-2022 at 09:32 AM.

  2. #2
    Player DrWho2010's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    3,707
    Character
    Maximum Powerful
    World
    Hyperion
    Main Class
    Summoner Lv 100
    if they have to retune EVERY encounter everytime they update gear things will take far too long to come out.
    (1)

  3. #3
    Player
    Aske's Avatar
    Join Date
    May 2022
    Posts
    2
    Character
    Aske Fjellson
    World
    Spriggan
    Main Class
    Warrior Lv 90
    They pobably already make sure that job's tunning at lower level is "ok" when they change them, so they probably already know the numbers. I don't think it will be that much of a trouble.

    And i don't speak about gear that affect old encouter, only stuff like "x potency 200 -> 210", which mainly occur when an expantion is released, then on some patches when some job underperform. So it will probably be done once each time an expantion come out ?
    (0)
    Last edited by Aske; 05-28-2022 at 06:29 PM.