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  1. #1
    Player
    senjinkira13's Avatar
    Join Date
    May 2022
    Posts
    2
    Character
    Y'umi Ryu
    World
    Behemoth
    Main Class
    Thaumaturge Lv 90

    PvP Changes I'd like to see

    DRK
    • Salted Earth circle is enlarged from 5y -> 8y, applies 1s heavy to whoever is pulled.
    • Salted Earth is way too small to use effectively. Enemies will just walk out and stay away. Only time it's useful is when hard contesting the crystal.
    • As this is DRK's only damg mitigation ability, it should be more usable outside of just hard contesting crystal.
    • Should allow DRK's to move around more and still have damg mitigation as well as allowing DRKs to deny more space more effectively to the enemy team.
    • TBN additional effect Heals 2k on skill usage while TBN is still up. 4k when inside salted Earth.
    • I personally feel like DRK has no sustain. If it's not gonna have strong barriers or character bound mitigation, at least give it some reliable sustain.
    • Plunge has 2 charges, Sole Survivor duration reduced from 15s -> 10s, Additional debuff DRK heals 2k from every hit to target.
    • Shadowbringers cost reduced from 12k -> 6k/9k/12k/15k or 10% of max hp, get a 5s debuff where each stack increases max hp cost by 5%. Max stack is 3. So after 3 uses of SB, it costs 25% max hp to cast.
    • Paired with TBN changes, should allow DRK's to be able to dish out reliable damg and sustain within their salted earth circle better without killing themselves too much.

    BRD
    • Silent Nocturne has 2 charges/ silence reduced from 3s -> 2s
    • Feels like the primary purpose of BRD is to be a support DPS, but only having 1 silence makes them kind of useless for 20s. Having 2 charges should hopefully allow more flexibility in target management, either silence 1 target for 4s or 2 targets for 2s. As well as allowing more Empyreal Arrow uptime.
    • Empyreal Arrow potency increased from 4k -> 5k

    BLM
    • Superflare Umbral Freeze 1stack -> Heavy 2s /2stack -> Bind 2s /3Stack -> Deepfreeze 2s
    • Deepfreeze is a hard stun not just a bind. It's kinda op.
    • Superflare Astral Warmth Potency increased from 3k -> 4k
    • Flare and Freeze Potency decrease from 12k -> 10k and 8k -> 6k to nearby enemies

    UI/UX Changes
    • Machinist Ult has a red tracer line that is more visible so the target knows when they're being targeted so they have some time to react or have any kind of reaction at all.
    • Friendly SMN/SCH/DRG ult show up as blue. Enemy SMN/SCH/DRG ult shows up as red.
    • For the top UI progress bar. Make your team always on the left with the color blue, and the enemy on the right with the color red. Add a star to whoever is winning so you don't have to guess or waste time on the fly trying to figure out who needs to push to win.
    (2)

  2. #2
    Player
    drtasteyummy's Avatar
    Join Date
    Feb 2022
    Posts
    262
    Character
    Vitalic Oni
    World
    Twintania
    Main Class
    Reaper Lv 90
    The issue with your DK proposal is right now is when you stay in the crystal you lose, if you get out of the crystal you lose and you want him to be effective outside of that, fair enough, but not losing the ability to fully control the crystal is the same as the damage dealers that want to be a tank but also damage dealer but also healer.
    (1)

  3. #3
    Player
    Lymberey's Avatar
    Join Date
    Apr 2022
    Posts
    54
    Character
    Lymberry Kaldwin
    World
    Carbuncle
    Main Class
    Scholar Lv 92
    Quote Originally Posted by senjinkira13 View Post
    BLM
    • Superflare Umbral Freeze 1stack -> Heavy 2s /2stack -> Bind 2s /3Stack -> Deepfreeze 2s
    • Deepfreeze is a hard stun not just a bind. It's kinda op.
      -Superflare effects require set up, making it weaker or equal to one button skills is not a good idea.
    • Superflare Astral Warmth Potency increased from 3k -> 4k
      -That would make it just comparable to NIN. I think increase potency based on stack would make it more useful.
    • Flare and Freeze Potency decrease from 12k -> 10k and 8k -> 6k to nearby enemies
      -HELL NO to 6k, that is too weak. Just 8k is far better than 10K/6K. Ideally, 10/8K.
    Also, 4s silence is definitely not fun to play against. Its either die, or waste Purify.
    (0)

  4. #4
    Player
    Naphtha's Avatar
    Join Date
    May 2022
    Posts
    43
    Character
    Naphtha Arthuritis
    World
    Shiva
    Main Class
    Dark Knight Lv 80
    Rather than make BRD the next FoTM, what I'd like to see is the 3% meme on MCH's Chainsaw removed in favour of something not so painfully stupid. Whoever thought that an ability should have a 3% chance to OHKO enemy players has clearly never played a PvP game, or has never really played any decent game, for that matter. In fact, the more I think about it, the more I begin to doubt whether or not they know what fun is. Seriously, how is this still not removed? Are people okay with it for some twisted reason that I am incapable of understanding?
    (2)

  5. #5
    Player
    KickRox's Avatar
    Join Date
    Dec 2021
    Posts
    42
    Character
    Kick Rox
    World
    Coeurl
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by senjinkira13 View Post
    DRK
    • Salted Earth circle is enlarged from 5y -> 8y, applies 1s heavy to whoever is pulled.
    • Salted Earth is way too small to use effectively. Enemies will just walk out and stay away. Only time it's useful is when hard contesting the crystal.
    • As this is DRK's only damg mitigation ability, it should be more usable outside of just hard contesting crystal.
    • Should allow DRK's to move around more and still have damg mitigation as well as allowing DRKs to deny more space more effectively to the enemy team.
    • TBN additional effect Heals 2k on skill usage while TBN is still up. 4k when inside salted Earth.
    • I personally feel like DRK has no sustain. If it's not gonna have strong barriers or character bound mitigation, at least give it some reliable sustain.
    • Plunge has 2 charges, Sole Survivor duration reduced from 15s -> 10s, Additional debuff DRK heals 2k from every hit to target.
    • Shadowbringers cost reduced from 12k -> 6k/9k/12k/15k or 10% of max hp, get a 5s debuff where each stack increases max hp cost by 5%. Max stack is 3. So after 3 uses of SB, it costs 25% max hp to cast.
    • Paired with TBN changes, should allow DRK's to be able to dish out reliable damg and sustain within their salted earth circle better without killing themselves too much.

    [/LIST]
    So you want sacred claim attached to your 15 sec cooldown barrier, sacred claim attached to your enlarged mitigation aoe that already heals, and a second charge of gap closer that heals for 12k.

    Anything else? How bout a Living Shadow that simultaneously mitigates 90% and counters for 12k? Oh, don’t forget healing for 2k on every counter. Or a 2nd charge of LB? I mean, how’s DRK supposed to get top damage, top heals, top taken & top kills with a measly 10 second invuln + a 20k bilateral aoe (that can hit as hard as DRG LB if partied with and AST) every 90 seconds.. right?


    If you honestly believe drk needs GNB dps and PLD sustain to be effective, than either: a) DRK has too high a skill floor for your current level of play or b) you’re doing so.. so wrong.

    Rechargeable heals from Soul Survivor at 12k a pop, 10 seconds 100% HP absorption during Living Dead, an 8k AoE that DOUBLE stacks during LD, an PB AoE HoT , and yet another 12k max heal from bloodspiller during LD.

    “No Sustain…”

    Grow up Peter Pan.
    (0)

  6. #6
    Player
    Ravenwatch's Avatar
    Join Date
    Sep 2020
    Posts
    92
    Character
    Hidden Street
    World
    Balmung
    Main Class
    White Mage Lv 86
    Buffs to frequency of silence effects for BRD is the last thing this game needs.
    (1)

  7. #7
    Player
    Toukichiful's Avatar
    Join Date
    Mar 2017
    Location
    Limsa
    Posts
    82
    Character
    Kon Kichi
    World
    Ragnarok
    Main Class
    Warrior Lv 100
    Make heat blast make sense for mch then it will actually feel good to play.
    (0)

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  8. 06-07-2022 12:04 AM

  9. #8
    Player
    SweetPete's Avatar
    Join Date
    Dec 2013
    Posts
    990
    Character
    Princess- Princess
    World
    Coeurl
    Main Class
    Alchemist Lv 100
    Summoner needs something in pvp. They are the worst caster and blm and rdm are just so much better. Mountain buster is the only good summoner ability we have. Phoenix still sucks and it can’t compete with what bahamut offers. We need more.
    (0)

  10. #9
    Player
    Nanne's Avatar
    Join Date
    Nov 2018
    Posts
    446
    Character
    Piush Stumbleine
    World
    Shiva
    Main Class
    Gladiator Lv 90
    BLM got changes but NIN LB still keeps being one of the most broken things in the game mode
    (0)

  11. #10
    Player
    Petite's Avatar
    Join Date
    Jul 2014
    Posts
    373
    Character
    Petite Poutine
    World
    Exodus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by senjinkira13 View Post
    BRD
    • Silent Nocturne has 2 charges/ silence reduced from 3s -> 2s
    • Feels like the primary purpose of BRD is to be a support DPS, but only having 1 silence makes them kind of useless for 20s. Having 2 charges should hopefully allow more flexibility in target management, either silence 1 target for 4s or 2 targets for 2s. As well as allowing more Empyreal Arrow uptime.
    This change could make it possible for BRDs to silence a purify-less target for 4s straight, a frustrating thought. The amount of CC abilities and their frequency in PvP is just too much and I'm against any change in favor of them, even flexibility buffs.

    Besides that, I'm all for the BLM and UI changes you propose. Idk for DRK. I don't play it.

    Quote Originally Posted by Toukichiful View Post
    Make heat blast make sense for mch then it will actually feel good to play.
    5x Charged Short should grant 3 charges of Heat Blast instead of forcing you in a Heat Blast phase.
    (0)
    Last edited by Petite; 06-08-2022 at 08:03 AM.

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