Quote Originally Posted by EdwinLi View Post
That is still a Tank job in the end because the DPS stance was just a phase for Tank jobs to focus on high DPS during certain phases and then switch back to Tank stance to regain any emity lost. The key here is "satisfaction" with what they are playing as both in gameplay and job theme design.

Pretending a Tank job is a DPS job won't change the role of being the meat shield (aka Tank Job) of the fight and center of attention in majoirty of the game. Especially when progress through content will have moments when they are forced to play a Tank again to progress since that content is accounting for your Job's role.

Trying to pretend another job is a DPS job or substitute a DPS job with a Tank Job or a Healer job is not the satisfaction that people are looking for.

It is like the people who try to pretend their Paladin Job is the Samurai Tank job they wanted in FF14 by slapping on a Katana like skin and Samurai armor set. They are not gaining the satisfaction they seek from that experience, only pretending/substituting that gameplay experience they seek with something that is not while constantly being reminded that it is not the Job they want to play since certain content will constantly remind of that fact.


What people are looking for with a Greatsword DPS Job is just what it is, a dedicated DPS job focus purely on playing the DPS role and everything about it is focus on dishing out DPS while also not being the center of attention/meat shield in the fight for all the contents they play. Even have the LB be DPS focused.
THIS RIGHT HERE!!!!! 100%