Quote Originally Posted by EdwinLi View Post
By the Job release schedule pattern (we had Tank+Healer+DPS for 3.0, DPS+DPS in 4.0, Tank+DPS for 5.0, and Healer+DPS for 6.0), we are at the Double DPS release expansion for 7.0 so it is going to be either 1 Melee DPS and 1 Range DPS (mage or physical) or a Double Range DPS Job release.

So it is expect we are going to get another melee dps in 7.0 if they are not going double range dps release.

Of course they could go Tank+Healer, Tank+DPS, or Healer+DPS in 7.0 but we already have a Healer+DPS release on 6.0 so it comes down to Tank+Healer and Tank+DPS release if they are not going double DPS release for 7.0.




Variation of the weapon type is certainly the key to release a job based on a similar weapon type. Though swords are the most common weapons in Fantasy theme games which is why a lot of class/jobs and characters in Fantasy theme games are always sword based with their version of the sword having some kind of unique flavor to separate them.

This maybe a bit off topic but this thing just goes back to how we are conditioned growing up when it comes to Fantasy theme characters.

The sword is the most common weapon we see used for Protagonist and Antagonist's weapon of choice and default weapon. It literally represents the character down to their core. If we all look back in fantasy theme stories we experience growing up, we will realized majority of them have main characters and antagonists that use swords as their weapon of choice. We are literally conditioned since childhood to like sword theme Jobs because it is the most common weapon chosen to represent a Hero and Villain. Heck most Fantasy stories Ultimate weapons are Swords. You can also bet most fantasy games released in the future will still have the sword as the Main Character's weapon of choice by default as well.
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