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  1. #11
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,832
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by RyuuZero View Post
    that is why SE also could bring Back DPS Stances, if you have enough Enmity Build Up you could switch to DPS Stance and burst the Boss alongside your fellow DPS, that's how I did back in the day, it felt good and it worked.
    "DPS stance" was, for all but PLD (who was uniquely taxed by a 2-GCD cost to "stance-dance" and therefore especially avoided using tank stance at all and just had the other tank pull), just a matter of canceling your Tank stance and... doing what you were already doing. Once you left tank stance, you didn't go back unless you were, well, bad (especially, at judging your required opening enmity margin).

    There have never particularly been separate stances in this game. The closest we got to any meaningful sort of "stance-dancing" was early-Stormblood Warrior, and it got gutted right quick. You just lost a GCD of throughput to put your tank stance on, and 20+% of the throughput of each GCD until you dropped it back off. That was the whole of "stance-dancing".

    Don't get me wrong; I like stance-dancing in games that have it and have made something interesting of it. XIV just hasn't ever been one of those games.
    (0)

  2. #12
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    So when we getting that Cloud Strife DPS class where we can switch stances and use either dual swords or a Greatsword on the fly with our LB3 being Omnislash XIV?
    (1)

  3. #13
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,882
    Character
    Chloe Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    Quote Originally Posted by RyuuZero View Post
    that is why SE also could bring Back DPS Stances, if you have enough Enmity Build Up you could switch to DPS Stance and burst the Boss alongside your fellow DPS, that's how I did back in the day, it felt good and it worked.
    That is still a Tank job in the end because the DPS stance was just a phase for Tank jobs to focus on high DPS during certain phases and then switch back to Tank stance to regain any emity lost. The key here is "satisfaction" with what they are playing as both in gameplay and job theme design.

    Pretending a Tank job is a DPS job won't change the role of being the meat shield (aka Tank Job) of the fight and center of attention in majoirty of the game. Especially when progress through content will have moments when they are forced to play a Tank again to progress since that content is accounting for your Job's role.

    Trying to pretend another job is a DPS job or substitute a DPS job with a Tank Job or a Healer job is not the satisfaction that people are looking for.

    It is like the people who try to pretend their Paladin Job is the Samurai Tank job they wanted in FF14 by slapping on a Katana like skin and Samurai armor set. They are not gaining the satisfaction they seek from that experience, only pretending/substituting that gameplay experience they seek with something that is not while constantly being reminded that it is not the Job they want to play since certain content will constantly remind of that fact.


    What people are looking for with a Greatsword DPS Job is just what it is, a dedicated DPS job focus purely on playing the DPS role and everything about it is focus on dishing out DPS while also not being the center of attention/meat shield in the fight for all the contents they play. Even have the LB be DPS focused.
    (1)
    Last edited by EdwinLi; 06-01-2022 at 10:00 AM.

  4. #14
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    One of the main reasons for avoiding duplicate weapon types is that it makes unique weapon design and job identity more difficult, which is enough of a problem with six different sword variants as it is. Half the time the 'Greatswords' in this game are being redesigned as oversized cutlasses to avoid overlapping with some very similar albeit downsized PLD swords and NIN daggers.

    If you want to avoid ending up as Pirate Strife, you're better off looking into more unique weapon designs. A better alternative is to look at the likes of FFVII Advent Children's Fusion Sword or better yet, FFXV's Armiger. In the case of the latter, you'd effectively be fabricating weapons from the air, and each Weaponskill could very well be a different weapon type. A variant of this type of fighting style could be something similar to Xenogears' Esmerelda, where you have a job that situationally transforms limbs into weapons while fighting. I'm not sure what the current lore situation is on BST post-Bozja, but that's one way of implementing it as a partial shape-shifter. Perhaps give them a bell.

    Mystic Knight is a very popular choice, but doesn't fit with the SOLDIER aesthetic. I would have expected something either Thavnarian or Corvosi in design. If you want to distinguish them from all of the other sword-wielding gish jobs, you could give them a whip or flail instead, and let their casting have more of an elemental buff/debuff focus, in place of the standard magic-as-damage routine.

    That being said, I do think that it will be some time before we see more melee jobs. Could we have a blitzball-wielding physical ranged? A Void Mage that uses Lulu style dolls mixed with curses and DoTs? What about a melee-range healer that uses a pole or quarterstaff, and generates and mixes proximity aura effects by smashing potions? Could you design a tank that uses Ward's Anchor or Nero's Hammer? Swords are only the tip of the iceberg.
    (2)

  5. #15
    Player Soge01's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    2,406
    Character
    Waira Amarilla
    World
    Faerie
    Main Class
    Black Mage Lv 100
    When I think of dual wielsing great swords, I think of Raubahn and his giant cleavers. Why not make a Berserker dps job based off Raubahn, his and Ilberd's control over the elements of fire and their fighting style being based off of the Warrior job, since Warriors back before the fall of Ala Mhigo did travel around Eoreza as sellswords and an Ala Mhigan could have seen the way they fought and tried to replicate their fighting style, thus the Berserker class is born.

    Also, all the attacks of the Berseker could be named after Griffon traits. Like "Griffon's Talon Strike" or Griffon's Buffeting Blitz" or something like that.
    (1)

  6. #16
    Player
    VentVanitas's Avatar
    Join Date
    Feb 2020
    Posts
    676
    Character
    Seiko Hanamura
    World
    Kujata
    Main Class
    Black Mage Lv 100
    Do we need another melee so soon? It's the most saturated sub-role. With the advent of old SMN (as well as the dev team being too stubborn to return SCH to its former glory) the game lacks a proper venomancer/DoT mage. Whether it be Puppetmaster, Warlock, Shaman, Geomancer etc. I don't really care, I just would like a new Caster job that isn't half melee (RDM) or has less casts than SAM (SMN).
    (2)

  7. #17
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,882
    Character
    Chloe Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    Quote Originally Posted by VentVanitas View Post
    Do we need another melee so soon? It's the most saturated sub-role. With the advent of old SMN (as well as the dev team being too stubborn to return SCH to its former glory) the game lacks a proper venomancer/DoT mage. Whether it be Puppetmaster, Warlock, Shaman, Geomancer etc. I don't really care, I just would like a new Caster job that isn't half melee (RDM) or has less casts than SAM (SMN).
    By the Job release schedule pattern (we had Tank+Healer+DPS for 3.0, DPS+DPS in 4.0, Tank+DPS for 5.0, and Healer+DPS for 6.0), we are at the Double DPS release expansion for 7.0 so it is going to be either 1 Melee DPS and 1 Range DPS (mage or physical) or a Double Range DPS Job release.

    So it is expect we are going to get another melee dps in 7.0 if they are not going double range dps release.

    Of course they could go Tank+Healer, Tank+DPS, or Healer+DPS in 7.0 but we already have a Healer+DPS release on 6.0 so it comes down to Tank+Healer and Tank+DPS release if they are not going double DPS release for 7.0.


    Quote Originally Posted by Lyth View Post
    One of the main reasons for avoiding duplicate weapon types is that it makes unique weapon design and job identity more difficult, which is enough of a problem with six different sword variants as it is. Half the time the 'Greatswords' in this game are being redesigned as oversized cutlasses to avoid overlapping with some very similar albeit downsized PLD swords and NIN daggers.

    If you want to avoid ending up as Pirate Strife, you're better off looking into more unique weapon designs. A better alternative is to look at the likes of FFVII Advent Children's Fusion Sword or better yet, FFXV's Armiger. In the case of the latter, you'd effectively be fabricating weapons from the air, and each Weaponskill could very well be a different weapon type. A variant of this type of fighting style could be something similar to Xenogears' Esmerelda, where you have a job that situationally transforms limbs into weapons while fighting. I'm not sure what the current lore situation is on BST post-Bozja, but that's one way of implementing it as a partial shape-shifter. Perhaps give them a bell.

    Mystic Knight is a very popular choice, but doesn't fit with the SOLDIER aesthetic. I would have expected something either Thavnarian or Corvosi in design. If you want to distinguish them from all of the other sword-wielding gish jobs, you could give them a whip or flail instead, and let their casting have more of an elemental buff/debuff focus, in place of the standard magic-as-damage routine.

    That being said, I do think that it will be some time before we see more melee jobs. Could we have a blitzball-wielding physical ranged? A Void Mage that uses Lulu style dolls mixed with curses and DoTs? What about a melee-range healer that uses a pole or quarterstaff, and generates and mixes proximity aura effects by smashing potions? Could you design a tank that uses Ward's Anchor or Nero's Hammer? Swords are only the tip of the iceberg.
    Variation of the weapon type is certainly the key to release a job based on a similar weapon type. Though swords are the most common weapons in Fantasy theme games which is why a lot of class/jobs and characters in Fantasy theme games are always sword based with their version of the sword having some kind of unique flavor to separate them.

    This maybe a bit off topic but this thing just goes back to how we are conditioned growing up when it comes to Fantasy theme characters.

    The sword is the most common weapon we see used for Protagonist and Antagonist's weapon of choice and default weapon. It literally represents the character down to their core. If we all look back in fantasy theme stories we experience growing up, we will realized majority of them have main characters and antagonists that use swords as their weapon of choice. We are literally conditioned since childhood to like sword theme Jobs because it is the most common weapon chosen to represent a Hero and Villain. Heck most Fantasy stories Ultimate weapons are Swords. You can also bet most fantasy games released in the future will still have the sword as the Main Character's weapon of choice by default as well.
    (2)
    Last edited by EdwinLi; 06-01-2022 at 01:47 PM.

  8. #18
    Player
    Bloodthrone's Avatar
    Join Date
    Feb 2022
    Posts
    84
    Character
    Azrael Bloodthrone
    World
    Excalibur
    Main Class
    Reaper Lv 90
    Quote Originally Posted by EdwinLi View Post
    By the Job release schedule pattern (we had Tank+Healer+DPS for 3.0, DPS+DPS in 4.0, Tank+DPS for 5.0, and Healer+DPS for 6.0), we are at the Double DPS release expansion for 7.0 so it is going to be either 1 Melee DPS and 1 Range DPS (mage or physical) or a Double Range DPS Job release.

    So it is expect we are going to get another melee dps in 7.0 if they are not going double range dps release.

    Of course they could go Tank+Healer, Tank+DPS, or Healer+DPS in 7.0 but we already have a Healer+DPS release on 6.0 so it comes down to Tank+Healer and Tank+DPS release if they are not going double DPS release for 7.0.




    Variation of the weapon type is certainly the key to release a job based on a similar weapon type. Though swords are the most common weapons in Fantasy theme games which is why a lot of class/jobs and characters in Fantasy theme games are always sword based with their version of the sword having some kind of unique flavor to separate them.

    This maybe a bit off topic but this thing just goes back to how we are conditioned growing up when it comes to Fantasy theme characters.

    The sword is the most common weapon we see used for Protagonist and Antagonist's weapon of choice and default weapon. It literally represents the character down to their core. If we all look back in fantasy theme stories we experience growing up, we will realized majority of them have main characters and antagonists that use swords as their weapon of choice. We are literally conditioned since childhood to like sword theme Jobs because it is the most common weapon chosen to represent a Hero and Villain. Heck most Fantasy stories Ultimate weapons are Swords. You can also bet most fantasy games released in the future will still have the sword as the Main Character's weapon of choice by default as well.
    Thank you for getting it you truly understand.
    (0)

  9. #19
    Player
    Bloodthrone's Avatar
    Join Date
    Feb 2022
    Posts
    84
    Character
    Azrael Bloodthrone
    World
    Excalibur
    Main Class
    Reaper Lv 90
    Quote Originally Posted by EdwinLi View Post
    That is still a Tank job in the end because the DPS stance was just a phase for Tank jobs to focus on high DPS during certain phases and then switch back to Tank stance to regain any emity lost. The key here is "satisfaction" with what they are playing as both in gameplay and job theme design.

    Pretending a Tank job is a DPS job won't change the role of being the meat shield (aka Tank Job) of the fight and center of attention in majoirty of the game. Especially when progress through content will have moments when they are forced to play a Tank again to progress since that content is accounting for your Job's role.

    Trying to pretend another job is a DPS job or substitute a DPS job with a Tank Job or a Healer job is not the satisfaction that people are looking for.

    It is like the people who try to pretend their Paladin Job is the Samurai Tank job they wanted in FF14 by slapping on a Katana like skin and Samurai armor set. They are not gaining the satisfaction they seek from that experience, only pretending/substituting that gameplay experience they seek with something that is not while constantly being reminded that it is not the Job they want to play since certain content will constantly remind of that fact.


    What people are looking for with a Greatsword DPS Job is just what it is, a dedicated DPS job focus purely on playing the DPS role and everything about it is focus on dishing out DPS while also not being the center of attention/meat shield in the fight for all the contents they play. Even have the LB be DPS focused.
    THIS RIGHT HERE!!!!! 100%
    (1)

  10. #20
    Player
    Bloodthrone's Avatar
    Join Date
    Feb 2022
    Posts
    84
    Character
    Azrael Bloodthrone
    World
    Excalibur
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Soge01 View Post
    When I think of dual wielsing great swords, I think of Raubahn and his giant cleavers. Why not make a Berserker dps job based off Raubahn, his and Ilberd's control over the elements of fire and their fighting style being based off of the Warrior job, since Warriors back before the fall of Ala Mhigo did travel around Eoreza as sellswords and an Ala Mhigan could have seen the way they fought and tried to replicate their fighting style, thus the Berserker class is born.

    Also, all the attacks of the Berseker could be named after Griffon traits. Like "Griffon's Talon Strike" or Griffon's Buffeting Blitz" or something like that.

    Not a bad idea I like that, Raubahn is a bad ass character and his abilities and weapons do fit the mold of a Berserker.
    (0)

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