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  1. #1
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,160
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    We have enough sword jobs. Let's get some more interesting weapons.
    (11)
    Error 3102 Club, Order of the 52nd Hour

  2. #2
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,907
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Rongway View Post
    We have enough sword jobs. Let's get some more interesting weapons.
    In fact, we lack a double sword job, which is kinda surprising in a Final Fantasy game.
    But so far we have: Sword&Shield, Greatsword, Japanese Sword, Magic sword, Explosive sword.

    Recently I've seen a surge of players wishing for a whip based job after Yoshida mentionned "New jobs never played in the franchise before".
    Considering the slow removal of pets, Beastmaster based on pets is a no go. They could as well pick a job inspired by Castlevania and build a sort of "Hunter" from it.
    (0)

  3. #3
    Player
    RyuuZero's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    463
    Character
    Ryu Kusanagi
    World
    Cerberus
    Main Class
    Samurai Lv 100
    just play DRK as offtank.. or ask the devs to bring back DPS Stances for Tanks, thus reintroducing Stance Dancing and spice up Tank Gameplay in the long run ^^
    (5)

  4. #4
    Player
    UkcsAlias's Avatar
    Join Date
    Dec 2021
    Posts
    735
    Character
    Aergrael Iyrnrael
    World
    Ragnarok
    Main Class
    Scholar Lv 100
    Quote Originally Posted by RyuuZero View Post
    just play DRK as offtank..
    Most dungeons only have 1 tank, this is not a solution. Even changing stance to DPS here isnt, as this just increases the chance of a tank not actualy tanking and still believing they are doing whet they should do (because the feature is there).

    A seperate job would be better here. And on that, they could make it similar to summoner and scholar in which they are very similar, and even level together, but have a diffirent kit.
    (3)

  5. #5
    Player
    RyuuZero's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    463
    Character
    Ryu Kusanagi
    World
    Cerberus
    Main Class
    Samurai Lv 100
    Quote Originally Posted by UkcsAlias View Post
    Most dungeons only have 1 tank, this is not a solution. Even changing stance to DPS here isnt, as this just increases the chance of a tank not actualy tanking and still believing they are doing whet they should do (because the feature is there).

    A seperate job would be better here. And on that, they could make it similar to summoner and scholar in which they are very similar, and even level together, but have a diffirent kit.
    that is why SE also could bring Back DPS Stances, if you have enough Enmity Build Up you could switch to DPS Stance and burst the Boss alongside your fellow DPS, that's how I did back in the day, it felt good and it worked.
    (0)

  6. #6
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,504
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by RyuuZero View Post
    that is why SE also could bring Back DPS Stances, if you have enough Enmity Build Up you could switch to DPS Stance and burst the Boss alongside your fellow DPS, that's how I did back in the day, it felt good and it worked.
    Except that a tank's DPS rotation was the same as their tanking rotation, so nothing really changed.
    (4)

  7. #7
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,831
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by RyuuZero View Post
    that is why SE also could bring Back DPS Stances, if you have enough Enmity Build Up you could switch to DPS Stance and burst the Boss alongside your fellow DPS, that's how I did back in the day, it felt good and it worked.
    "DPS stance" was, for all but PLD (who was uniquely taxed by a 2-GCD cost to "stance-dance" and therefore especially avoided using tank stance at all and just had the other tank pull), just a matter of canceling your Tank stance and... doing what you were already doing. Once you left tank stance, you didn't go back unless you were, well, bad (especially, at judging your required opening enmity margin).

    There have never particularly been separate stances in this game. The closest we got to any meaningful sort of "stance-dancing" was early-Stormblood Warrior, and it got gutted right quick. You just lost a GCD of throughput to put your tank stance on, and 20+% of the throughput of each GCD until you dropped it back off. That was the whole of "stance-dancing".

    Don't get me wrong; I like stance-dancing in games that have it and have made something interesting of it. XIV just hasn't ever been one of those games.
    (0)

  8. #8
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,882
    Character
    Chloe Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    Quote Originally Posted by RyuuZero View Post
    that is why SE also could bring Back DPS Stances, if you have enough Enmity Build Up you could switch to DPS Stance and burst the Boss alongside your fellow DPS, that's how I did back in the day, it felt good and it worked.
    That is still a Tank job in the end because the DPS stance was just a phase for Tank jobs to focus on high DPS during certain phases and then switch back to Tank stance to regain any emity lost. The key here is "satisfaction" with what they are playing as both in gameplay and job theme design.

    Pretending a Tank job is a DPS job won't change the role of being the meat shield (aka Tank Job) of the fight and center of attention in majoirty of the game. Especially when progress through content will have moments when they are forced to play a Tank again to progress since that content is accounting for your Job's role.

    Trying to pretend another job is a DPS job or substitute a DPS job with a Tank Job or a Healer job is not the satisfaction that people are looking for.

    It is like the people who try to pretend their Paladin Job is the Samurai Tank job they wanted in FF14 by slapping on a Katana like skin and Samurai armor set. They are not gaining the satisfaction they seek from that experience, only pretending/substituting that gameplay experience they seek with something that is not while constantly being reminded that it is not the Job they want to play since certain content will constantly remind of that fact.


    What people are looking for with a Greatsword DPS Job is just what it is, a dedicated DPS job focus purely on playing the DPS role and everything about it is focus on dishing out DPS while also not being the center of attention/meat shield in the fight for all the contents they play. Even have the LB be DPS focused.
    (1)
    Last edited by EdwinLi; 06-01-2022 at 10:00 AM.

  9. #9
    Player
    Bloodthrone's Avatar
    Join Date
    Feb 2022
    Posts
    84
    Character
    Azrael Bloodthrone
    World
    Excalibur
    Main Class
    Reaper Lv 90
    Quote Originally Posted by EdwinLi View Post
    That is still a Tank job in the end because the DPS stance was just a phase for Tank jobs to focus on high DPS during certain phases and then switch back to Tank stance to regain any emity lost. The key here is "satisfaction" with what they are playing as both in gameplay and job theme design.

    Pretending a Tank job is a DPS job won't change the role of being the meat shield (aka Tank Job) of the fight and center of attention in majoirty of the game. Especially when progress through content will have moments when they are forced to play a Tank again to progress since that content is accounting for your Job's role.

    Trying to pretend another job is a DPS job or substitute a DPS job with a Tank Job or a Healer job is not the satisfaction that people are looking for.

    It is like the people who try to pretend their Paladin Job is the Samurai Tank job they wanted in FF14 by slapping on a Katana like skin and Samurai armor set. They are not gaining the satisfaction they seek from that experience, only pretending/substituting that gameplay experience they seek with something that is not while constantly being reminded that it is not the Job they want to play since certain content will constantly remind of that fact.


    What people are looking for with a Greatsword DPS Job is just what it is, a dedicated DPS job focus purely on playing the DPS role and everything about it is focus on dishing out DPS while also not being the center of attention/meat shield in the fight for all the contents they play. Even have the LB be DPS focused.
    THIS RIGHT HERE!!!!! 100%
    (1)

  10. 06-01-2022 01:46 AM

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