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  1. #1
    Player
    Bloodthrone's Avatar
    Join Date
    Feb 2022
    Posts
    84
    Character
    Azrael Bloodthrone
    World
    Excalibur
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Soge01 View Post
    When I think of dual wielsing great swords, I think of Raubahn and his giant cleavers. Why not make a Berserker dps job based off Raubahn, his and Ilberd's control over the elements of fire and their fighting style being based off of the Warrior job, since Warriors back before the fall of Ala Mhigo did travel around Eoreza as sellswords and an Ala Mhigan could have seen the way they fought and tried to replicate their fighting style, thus the Berserker class is born.

    Also, all the attacks of the Berseker could be named after Griffon traits. Like "Griffon's Talon Strike" or Griffon's Buffeting Blitz" or something like that.

    Not a bad idea I like that, Raubahn is a bad ass character and his abilities and weapons do fit the mold of a Berserker.
    (0)

  2. #2
    Player
    VentVanitas's Avatar
    Join Date
    Feb 2020
    Posts
    676
    Character
    Seiko Hanamura
    World
    Kujata
    Main Class
    Black Mage Lv 100
    Do we need another melee so soon? It's the most saturated sub-role. With the advent of old SMN (as well as the dev team being too stubborn to return SCH to its former glory) the game lacks a proper venomancer/DoT mage. Whether it be Puppetmaster, Warlock, Shaman, Geomancer etc. I don't really care, I just would like a new Caster job that isn't half melee (RDM) or has less casts than SAM (SMN).
    (2)

  3. #3
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,887
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    Quote Originally Posted by VentVanitas View Post
    Do we need another melee so soon? It's the most saturated sub-role. With the advent of old SMN (as well as the dev team being too stubborn to return SCH to its former glory) the game lacks a proper venomancer/DoT mage. Whether it be Puppetmaster, Warlock, Shaman, Geomancer etc. I don't really care, I just would like a new Caster job that isn't half melee (RDM) or has less casts than SAM (SMN).
    By the Job release schedule pattern (we had Tank+Healer+DPS for 3.0, DPS+DPS in 4.0, Tank+DPS for 5.0, and Healer+DPS for 6.0), we are at the Double DPS release expansion for 7.0 so it is going to be either 1 Melee DPS and 1 Range DPS (mage or physical) or a Double Range DPS Job release.

    So it is expect we are going to get another melee dps in 7.0 if they are not going double range dps release.

    Of course they could go Tank+Healer, Tank+DPS, or Healer+DPS in 7.0 but we already have a Healer+DPS release on 6.0 so it comes down to Tank+Healer and Tank+DPS release if they are not going double DPS release for 7.0.


    Quote Originally Posted by Lyth View Post
    One of the main reasons for avoiding duplicate weapon types is that it makes unique weapon design and job identity more difficult, which is enough of a problem with six different sword variants as it is. Half the time the 'Greatswords' in this game are being redesigned as oversized cutlasses to avoid overlapping with some very similar albeit downsized PLD swords and NIN daggers.

    If you want to avoid ending up as Pirate Strife, you're better off looking into more unique weapon designs. A better alternative is to look at the likes of FFVII Advent Children's Fusion Sword or better yet, FFXV's Armiger. In the case of the latter, you'd effectively be fabricating weapons from the air, and each Weaponskill could very well be a different weapon type. A variant of this type of fighting style could be something similar to Xenogears' Esmerelda, where you have a job that situationally transforms limbs into weapons while fighting. I'm not sure what the current lore situation is on BST post-Bozja, but that's one way of implementing it as a partial shape-shifter. Perhaps give them a bell.

    Mystic Knight is a very popular choice, but doesn't fit with the SOLDIER aesthetic. I would have expected something either Thavnarian or Corvosi in design. If you want to distinguish them from all of the other sword-wielding gish jobs, you could give them a whip or flail instead, and let their casting have more of an elemental buff/debuff focus, in place of the standard magic-as-damage routine.

    That being said, I do think that it will be some time before we see more melee jobs. Could we have a blitzball-wielding physical ranged? A Void Mage that uses Lulu style dolls mixed with curses and DoTs? What about a melee-range healer that uses a pole or quarterstaff, and generates and mixes proximity aura effects by smashing potions? Could you design a tank that uses Ward's Anchor or Nero's Hammer? Swords are only the tip of the iceberg.
    Variation of the weapon type is certainly the key to release a job based on a similar weapon type. Though swords are the most common weapons in Fantasy theme games which is why a lot of class/jobs and characters in Fantasy theme games are always sword based with their version of the sword having some kind of unique flavor to separate them.

    This maybe a bit off topic but this thing just goes back to how we are conditioned growing up when it comes to Fantasy theme characters.

    The sword is the most common weapon we see used for Protagonist and Antagonist's weapon of choice and default weapon. It literally represents the character down to their core. If we all look back in fantasy theme stories we experience growing up, we will realized majority of them have main characters and antagonists that use swords as their weapon of choice. We are literally conditioned since childhood to like sword theme Jobs because it is the most common weapon chosen to represent a Hero and Villain. Heck most Fantasy stories Ultimate weapons are Swords. You can also bet most fantasy games released in the future will still have the sword as the Main Character's weapon of choice by default as well.
    (2)
    Last edited by EdwinLi; 06-01-2022 at 01:47 PM.

  4. #4
    Player
    Bloodthrone's Avatar
    Join Date
    Feb 2022
    Posts
    84
    Character
    Azrael Bloodthrone
    World
    Excalibur
    Main Class
    Reaper Lv 90
    Quote Originally Posted by EdwinLi View Post
    By the Job release schedule pattern (we had Tank+Healer+DPS for 3.0, DPS+DPS in 4.0, Tank+DPS for 5.0, and Healer+DPS for 6.0), we are at the Double DPS release expansion for 7.0 so it is going to be either 1 Melee DPS and 1 Range DPS (mage or physical) or a Double Range DPS Job release.

    So it is expect we are going to get another melee dps in 7.0 if they are not going double range dps release.

    Of course they could go Tank+Healer, Tank+DPS, or Healer+DPS in 7.0 but we already have a Healer+DPS release on 6.0 so it comes down to Tank+Healer and Tank+DPS release if they are not going double DPS release for 7.0.




    Variation of the weapon type is certainly the key to release a job based on a similar weapon type. Though swords are the most common weapons in Fantasy theme games which is why a lot of class/jobs and characters in Fantasy theme games are always sword based with their version of the sword having some kind of unique flavor to separate them.

    This maybe a bit off topic but this thing just goes back to how we are conditioned growing up when it comes to Fantasy theme characters.

    The sword is the most common weapon we see used for Protagonist and Antagonist's weapon of choice and default weapon. It literally represents the character down to their core. If we all look back in fantasy theme stories we experience growing up, we will realized majority of them have main characters and antagonists that use swords as their weapon of choice. We are literally conditioned since childhood to like sword theme Jobs because it is the most common weapon chosen to represent a Hero and Villain. Heck most Fantasy stories Ultimate weapons are Swords. You can also bet most fantasy games released in the future will still have the sword as the Main Character's weapon of choice by default as well.
    Thank you for getting it you truly understand.
    (0)

  5. #5
    Player
    Bloodthrone's Avatar
    Join Date
    Feb 2022
    Posts
    84
    Character
    Azrael Bloodthrone
    World
    Excalibur
    Main Class
    Reaper Lv 90
    Quote Originally Posted by VentVanitas View Post
    Do we need another melee so soon? It's the most saturated sub-role. With the advent of old SMN (as well as the dev team being too stubborn to return SCH to its former glory) the game lacks a proper venomancer/DoT mage. Whether it be Puppetmaster, Warlock, Shaman, Geomancer etc. I don't really care, I just would like a new Caster job that isn't half melee (RDM) or has less casts than SAM (SMN).
    Im not expecting them to put out a new melee dps right away nor will they, Im just hoping they will put out a greatsword dps one day.
    (0)

  6. #6
    Player
    Tsiron's Avatar
    Join Date
    Nov 2020
    Posts
    1,052
    Character
    Shisen Akaitama
    World
    Spriggan
    Main Class
    Gunbreaker Lv 100
    Although I share OP's desire for such a DPS, ultimately I have to concede that, yeah, there's no way it's happening at this point, between PLD, DRK, GNB, RDM and SAM all having their own flavour of "Sword" it's what prompted my making this thread lol. At most, we may yet get a dual wielding Job based on FFXII's Judges, but that's neither here nor there.
    (2)
    Glamour without restrictions* is long overdue!
    If you think so too, help keep the thread going!


    https://forum.square-enix.com/ffxiv/threads/455359-We-really-should-be-able-to-glamour-other-jobs-sets

  7. #7
    Player
    Lihtleita's Avatar
    Join Date
    Jan 2018
    Posts
    936
    Character
    Lihtleita Lonstyrmwyn
    World
    Lich
    Main Class
    Marauder Lv 100
    we have 6 flavours of swords already
    (4)

  8. #8
    Player
    Aluja89's Avatar
    Join Date
    May 2018
    Posts
    466
    Character
    Aluja Bright
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    If we let the decision on which job should be a tank up to idiots who say dumb crap like "should have been a DPS", we wouldn't have any tanks.
    (7)

  9. #9
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,887
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Aluja89 View Post
    If we let the decision on which job should be a tank up to idiots who say dumb crap like "should have been a DPS", we wouldn't have any tanks.
    Well I am still waiting for a Tank Job that uses a Hammer that focus on the iconic FF game skill sets of Break attacks such as Guard Break, Power Break, Magic Break, and etc. It maybe a interesting Tank job to introduce that focus on Debuffing enemies to make them more vulnerable to damage and performing less damage as well with the logic that the generate enmity to enemies because they attract their anger for breaking/damaging the enemy's gear.

    They may even be able to make a comedy job story for this about how the Hammer tank job focus so much on Breaking things the Job trainer has a long time reputation being a person who Breaks weapons and armor to call back towards RPG mechanics involving destroying a players gear when they fail to upgrade their gear from a gear upgrade weapon and armorsmith.
    (0)
    Last edited by EdwinLi; 06-02-2022 at 04:27 AM.

  10. #10
    Player
    Bloodthrone's Avatar
    Join Date
    Feb 2022
    Posts
    84
    Character
    Azrael Bloodthrone
    World
    Excalibur
    Main Class
    Reaper Lv 90
    Quote Originally Posted by EdwinLi View Post
    Well I am still waiting for a Tank Job that uses a Hammer that focus on the iconic FF game skill sets of Break attacks such as Guard Break, Power Break, Magic Break, and etc. It maybe a interesting Tank job to introduce that focus on Debuffing enemies to make them more vulnerable to damage and performing less damage as well with the logic that the generate enmity to enemies because they attract their anger for breaking/damaging the enemy's gear.

    They may even be able to make a comedy job story for this about how the Hammer tank job focus so much on Breaking things the Job trainer has a long time reputation being a person who Breaks weapons and armor to call back towards RPG mechanics involving destroying a players gear when they fail to upgrade their gear from a gear upgrade weapon and armorsmith.
    I came up with The "Thorn Knight/Green knight" that uses a unique form of Spear and Great Shield and does counter damage by extending spikes via the shield and warps the shape and length of the spear as well. I also have a a hammer tank as well I call it the "Demolisher" its basically like your description but conjures flames using the hammer and uses the the flames to damage enemies as well as protect its self and allies.
    (0)

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