




Except that's the whole point of the Armoury System - class/Job revolves explicitly around weapon type being that class's very identity and there usually isn't any weapon crossover between classes - why else are the class/Job icons usually depict the weapon it uses after all? (There are couple of minor exceptions to that though, usually prior to a class being implemented, such as Edda's scythes being given to various classes as diverse as CNJ/WHM long before RPR was added, but those are unique exceptions to the rule and are not indicative of new classes being added).
Another thing to remember about wanting Jobs from other FF games to appear is, they may not always fit FFXIV's gameplay as a single player game and a MMORPG have different design paradigms (like Mime for instance would be completely useless here in FFXIV, but is an interesting gimmic Job in certain single player FF games like FF Tactics). Many Jobs that do not literally appear by name here in FFXIV also may actually exist anyway in another form in that their ideas/weapons/abilities have been rolled into other Jobs, like elements of Berserker for instance have been given to WAR, and that AST is pretty much Time Mage in all but name.
As for your 'great sword DPS' idea, DRK is already the 'great sword' user in the game, so I am pretty confident to say that you will not see a DPS-specific variation I'm afraid (after all, DRK's victory pose is literally Cloud's victory pose from FFVII, so that pretty much underlines that you will not see Cloud's Soldier/Mystic Knight 'class' appearing here I'm sorry to say).
I have eaten my words about new Jobs in the past though (aka, RPR, GNB), so... may I be proven wrong! :P
Last edited by Enkidoh; 06-01-2022 at 05:48 PM.



See it the other way around. Be creative with weapons.
All jobs could use swords, that would be lacking in the imagination department as well.
I mean Sage could've used staves, right? Instead they came up with Nouliths that are a Sage signature.
On top of that, XIV is essentially "Weapon = job", the only exception being SCH and SMN due to Arcanist and they admitted it being an error.
There are cases I would agree, for example the Bow being limited to BRD while it's a common weapon for Hunter/Ranger.
Spear&Shield could make an interesting sentinel job.
But we have more weapon types than possible jobs and that excludes imaginary weapons such as Gunblade, Globe and Nouliths.
Imagine what jobs could come out with weapons such as Mace, Hammer, Double sword, Cross bow, Whip, Lantern and many others?
At most, I think SQEX should propose different job animation&visual effect to fit one's fantasy about said job.
Depend on the variation of that sword still.
We actually do have one more type of Sword Job that is not used yet from the FF series in FF14 being the Spellblade Magic user sword job. This is the Mystic Knight job we all know in FF series.
One of the Iconic jobs in FF series involving the Job magically enhancing all their sword attacks with magic to perform melee range attacks such as Firaga Blade, Death Blade, Drain Blade, and etc for pure melee combat with a magic infused sword.
What sword they can use will still depend on SE developer's choice but Rune Blade is the iconic Magic two-handed sword type weapon which focus more on magic use over physical attacks due to infusing magic runes into the sword in fantasy theme stories so there is still this version of a two-handed sword weapon.
With the right design choices, the Rune Blade can become the weapon of choice for Mystic Knight Job.
that is expected in any fantasy theme games. I already commented a off-topic reason why this is so common in fantasy games already earlier about this kind of issue with being creative with new Jobs.
Swords are just far too iconic to a point that most fantasy theme games just can't establish jobs solid enough to be loved beyond Swords which I do blame the conditioning we all go through growing up with how almost majoirty of fantasy theme games, books, movies, shows, and etc we read and watch always give the Hero and Villain a Sword as their iconic weapon and tend to make the strongest weapon in these settings a Sword. The Sword job just becomes the most used/popular job in the game due to this conditioning.
Heck majority of FF games has their Main Character be a sword user and even the upcoming FF16 Main character is another sword user. Only FF9 had the main character not a sword user being Zidane who use dagger weapons. Every other FF game has their Main Character use a Job with a certain variation of a Sword weapon. The Derplander actually started out with the Gladiator class during the FF14 1.0 cinematic (he switch to archer in the echo vision but outside of the vision he was a Gladiator as seen by his Tank gear and sword behind his back when he set out on his adventure with his two companions).
on a personal level, I prefer a more assassin style character as long it fits the bill of a assassin but Assassin theme jobs tend to fall under Daggers or sword style weapons which are both taken already unless they try for a special variation of these weapons. Ninja sadly did not in FF14 as each expansion update it started moving aware from its Assassin theme skills it started with as a Rogue to focus more on being pure Ninja with the job replacing all Assassin Job related skills to Ninja Job theme skills. Atleast with this shift, it opens room for them to make a actual dedicated Assassin Job though uncertain what kind of weapon they may choose.
Last edited by EdwinLi; 06-02-2022 at 01:04 AM.



I know Paladin's summon Confiteor, but I would not mind seeing something similar to
" Ragnarok " from Golden Sun
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So when we getting that Cloud Strife DPS class where we can switch stances and use either dual swords or a Greatsword on the fly with our LB3 being Omnislash XIV?




One of the main reasons for avoiding duplicate weapon types is that it makes unique weapon design and job identity more difficult, which is enough of a problem with six different sword variants as it is. Half the time the 'Greatswords' in this game are being redesigned as oversized cutlasses to avoid overlapping with some very similar albeit downsized PLD swords and NIN daggers.
If you want to avoid ending up as Pirate Strife, you're better off looking into more unique weapon designs. A better alternative is to look at the likes of FFVII Advent Children's Fusion Sword or better yet, FFXV's Armiger. In the case of the latter, you'd effectively be fabricating weapons from the air, and each Weaponskill could very well be a different weapon type. A variant of this type of fighting style could be something similar to Xenogears' Esmerelda, where you have a job that situationally transforms limbs into weapons while fighting. I'm not sure what the current lore situation is on BST post-Bozja, but that's one way of implementing it as a partial shape-shifter. Perhaps give them a bell.
Mystic Knight is a very popular choice, but doesn't fit with the SOLDIER aesthetic. I would have expected something either Thavnarian or Corvosi in design. If you want to distinguish them from all of the other sword-wielding gish jobs, you could give them a whip or flail instead, and let their casting have more of an elemental buff/debuff focus, in place of the standard magic-as-damage routine.
That being said, I do think that it will be some time before we see more melee jobs. Could we have a blitzball-wielding physical ranged? A Void Mage that uses Lulu style dolls mixed with curses and DoTs? What about a melee-range healer that uses a pole or quarterstaff, and generates and mixes proximity aura effects by smashing potions? Could you design a tank that uses Ward's Anchor or Nero's Hammer? Swords are only the tip of the iceberg.
When I think of dual wielsing great swords, I think of Raubahn and his giant cleavers. Why not make a Berserker dps job based off Raubahn, his and Ilberd's control over the elements of fire and their fighting style being based off of the Warrior job, since Warriors back before the fall of Ala Mhigo did travel around Eoreza as sellswords and an Ala Mhigan could have seen the way they fought and tried to replicate their fighting style, thus the Berserker class is born.
Also, all the attacks of the Berseker could be named after Griffon traits. Like "Griffon's Talon Strike" or Griffon's Buffeting Blitz" or something like that.
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