


Which reminds me of something.... The " Kingsglaive " as a job xD ... then again the weapon choices of Nyx Ulric and the Kingsglaive would also not really be that new to what we already have in FFXIVIt is very much possible to make a full Noctis job already due to Noctis gameplay in his Armiger Unleashed Mode.
https://www.youtube.com/watch?v=RH2dC4EStU8
Well as explained in both FF15 and Dissidia Opera Omnia, the Kingsglaive and Noctis's buddies are actully using weapons that is stored in the Armiger that Noctis and his father has. This means all their combat style is still part of Noctis and his father's combat style since they can use their weapons as well and use their fighting style which adds more potential skill to the Weapon Master style Job that Noctis combat is based on.
In a more literal sense, the sword, staff, greatsword, dagger, gun, bow, and etc will not be the Main Weapon of a Noctis Job. It will literally be the Armiger itself being the Main Weapon since all these other weapons are just the stuff stored up in the Armiger. Thus the focus on a combat style where our character will constantly switch his/her weapons for each attack to perform different combos, cooldown skills, and off-cooldown skills by teleporting these weapons in and out of the Armiger.
Then in the Job mechanic mode when he/she use Armiger Unleashed, they go full power mode to unleash the full power of sending out all the weapons stored in the Armiger while still being able to perform normal abilites with a additional effect from unleashing the Armiger within the Armiger Unleashed duration.
Last edited by EdwinLi; 06-05-2022 at 11:52 PM.
Honestly, the "Kingsglaive" approach seems to just be if we went back to the job-less design paradigm and gave particular weapons interesting abilities. The "Kingsglaive" are mostly pretty unspecialized. They're slightly high-Dexterity infantry with a couple of basic elements' access (primarily fire and lightning).
The sorcerers in the backline (Crow, etc.) are about as close as they get to specialization, but I'm not sure they were even Kingsglaive, so much as a separate-but-supporting combined arms unit (and they're stuff was still pretty basic wind, lightning, and fire conjury through circle/team-casting).
They Kingsglaive made interesting far more through aesthetic, tactics, and armaments (especially the Warp Knives) than through their power sets. Such depends more on a good glamour and interesting combat scenarios than job design.
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