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  1. #1
    Player
    Rau's Avatar
    Join Date
    Mar 2011
    Posts
    2,143
    Character
    Rau Berlioz
    World
    Excalibur
    Main Class
    Warrior Lv 90
    give a potency boost to active mode, but no MP regeneration. there needs to be a tradeoff.
    (2)
    Quote Originally Posted by Eemeefu View Post
    This thread is not a beautiful or unique snowflake.

  2. #2
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Rau View Post
    give a potency boost to active mode, but no MP regeneration. there needs to be a tradeoff.
    Running dry without a BRD makes it an unfair tradeoff. MP regen, especially with the larger numbers used in this game, is non-negotiable. It was dumb to remove MP regen in active mode, anyways.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  3. #3
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Rau View Post
    give a potency boost to active mode, but no MP regeneration. there needs to be a tradeoff.
    What are you saying its gonna work the same as passive mode... You having your wep out will have no benefits did you read how mp regen works?
    (0)