It's better if they just develop new mage classes around the concept of casting single target fire or ice magic with combos to it. If you begin to add more and more combos to the mage classes then you make it that much harder to develop new mage classes. They could create the class Pyromancer which magical line and abilities are mainly tailored towards fire magic.
Flame "Single Target fire dmg"
Flame Shield "AOE buff which reduces fire dmg as well as improve fire potency"
Blaze Spikes "Self buff sets a fire based spike shield that deal dmg to others when they hit you chance to burn target"
Burn "single target fire, high chance to Burn target"
Scorching Flame "Single target fire
Eruption "AOE fire dmg"
Flame of Rebirth "Self RR"
Rise from the ashes "Raise"
Flame-Burn-Eruption Combo=increase burn effect, Increase dmg
Flame-Scorching Flame-Eruption Combo= lower fire resist, Changes to single target.
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Then of course why does a job crystal have to be entitled to one class,it could very well be compatible with other classes and have quest to unlock the soul of a pyromancer's BLM potency.
Flare "Single Target Fire dmg" Combo Scorching Flame "Increases dmg"
Blaze "Deals extra dmg with Burn on foe, single target" Combo: Burn "Increases duration of burn effect"
Burning Soul "Sacrifices HP to deal more dmg on next magical att"
Depths of Hell "Creates a domain that deals fire dmg to all enemies standing in it (DoT that last til the domain disappears)"
Meteo "Single target non-elemental dmg" Combo Flare "changes to fire dmg"
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I just think it's better to think of mage classes which can be introduced to the game rather then say let's add more utility to x mage class, when we only have 2. I would understand your suggestions if perhaps the ratio for melee/mage classes was even but when it's a 5-2 ratio then you have to first consider how can we add more mage classes to the game rather then, let's just give this mage class more abilities/combos.


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