Quote Originally Posted by Reinhardt_Azureheim View Post
Forgive me to pull up the discussion again, I think it is still somewhat relevant.
(Quote cut down so I could reach size limit)

Passage of arms, I 99% agree with you currently I think it's just such a miserable janky ability, for the duration I actually wouldn't mind if it lasted longer then 10 seconds, I think because it's already on a Long CD of 120 instead of 90 (obviously PLD also has DV), that it's fine + It's missing a personal mitigation, So I actually think even making it around 12-15 seconds and increasing it's range a little more wouldn't be a Issue, PLD already lacks personal mitigation I think having a strong party wide makes it more appealing.

Your block changes are fine, I think current Holy shelltron is fairly fine, but the situations where it's not blocking properly such as Dots, stuns should be changed so PLD mitigates it normally.

Overall heres how I'd view changing PLD, in it's "defence"
Right now, when balancing tanks I believe we have to fairly be sure that the damage isn't far from each other but, I do believe just by balancing things it's going to fairly be impossible to balance tanks damages to the same values and have the same mitigation value, I think (Personally) PLD should be slightly behind GNB/DRK (With how current damage values are), not to say PLD should be far off at all.

Personally I think just placing PLD above the other tanks doesn't really solve everything, I rather PLD be slightly lower (we're talking in 1% of each other here), but also have a strong niche in good defensives and party support, instead of just making PLD this high DPS tank (Current PLD should be top dps). I think they generally need to do more then just "address" it's raid buff issues as PLD has a lot they should work on and give it a defined spot with the other tanks.

Keep in mind when balancing Jobs, (again) it's going to be impossible to have all tanks do the same damage/mitigation, but also have them be unique. I believe making sure DMG isn't too far off but also having it where certain jobs can excel in certain small areas is fine, as long as the balance isn't far off as damage is generally the most important thing about any job.