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  1. #1
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Shelltron is not "situational", Thorne. It merely suffers from a glaring oversight. You could more reasonably complain, even, over guaranteed crits finally getting alternate contribution from crit buffs instead of nothing -- the latter of which, btw, is Shelltron's contribution against crits, for no good reason.
    (3)

  2. #2
    Player
    Storm-Driver's Avatar
    Join Date
    Sep 2018
    Location
    Ul'dah
    Posts
    17
    Character
    Raine Hyskari
    World
    Lamia
    Main Class
    Gunbreaker Lv 100
    The discussion in the thread got really interesting to me, so I'd like to come back to this post.

    With the changes to DRK and WAR following the release of Shadowbringers, I felt those two classes had their identifies fundamentally confused.

    Going into tank identity specifically:

    Warrior was the king of stance dancing in Stormblood, being able to open with 5 DH/CRIT Fell Cleaves to guarantee agro stayed on them, with some self-healing on the side, and the ability to gain a very quick gauge-related damage mitigation by swapping back to their tank stance for a short period. Not to mention the Vengeance+Inner Release damage you could commit on mobs during dungeon pulls.

    Dark Knight was the dungeon king. TBN was very nice for mitigating damage, but giving you a charge of Bloodspiller in exchange for losing some MP made healers AND tanks happy. Rotating between Grit's Blood Price, and Darkside's Blood Weapon, spamming Abyssal Drain to just keep yourself alive. It felt extremely unique. It felt like you were just role-playing Guts from Berserk.

    Paladin's game was the rigid rotation and focusing on the party more than yourself. Cover was by and far the most useful cooldown you could ask for in Alphascape's Savage tier. Free 20% damage mitigation on a 2 minute cooldown that didn't require haphazard agro swaps (which could be dangerous back then since Shirk was a 3 minute cooldown, AND a role action). Block could mitigate up to 30% of damage, and only needing auto attacks to charge meant it was up basically whenever you needed it.

    And then, Shadowbringers release.

    Warrior became more unga-bunga focused, with healing as their damage mitigation. Dark Knight BECAME an unga-bunga class, with flat mitigation (and magic defense!) for the party. Paladin remained more or less the same, with Cover being defaulted to an emergency button and no longer a third cooldown. Tank stances were all stream-lined, thus Ninja lost a core part of it's identity. Agro reduction moves were removed from the game. Tanking became DPSing with a slightly easier rotation and a boss looking at you.

    Because all the other tanks are focused on mitigating damage, or recovering from the damage taken, it does feel odd that Paladin has never had some kind of major addition like the other two tanks have. I think this Sheltron issue with DSR was a rather big oversight, since it feels odd that the poster-boy tank for this expac would be estranged from a tank mechanic while all the other tanks can handle it just fine on their own. I'm aware that my healers could just buckle down and help me, but they really shouldn't have to. And I shouldn't have to swap to a different tank just to make their lives easier for one mechanic.
    (4)

  3. #3
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    The easiest solution to this is going to be to remove Block from PLD altogether, and make Sheltron/Holy Sheltron's primary effect be a flat 20% DR instead. They might rename passive parry procs on PLD to blocks to retain the aesthetic.
    (1)

  4. #4
    Player
    Amenara's Avatar
    Join Date
    Apr 2019
    Posts
    1,040
    Character
    Rhela Tsurugi
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by Lyth View Post
    The easiest solution to this is going to be to remove Block from PLD altogether, and make Sheltron/Holy Sheltron's primary effect be a flat 20% DR instead. They might rename passive parry procs on PLD to blocks to retain the aesthetic.
    I feel like the easier solution is allow you to block while stunned...
    (3)

  5. #5
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Amenara View Post
    I feel like the easier solution is allow you to block while stunned...
    It doesn't even need to be a change to block as a whole, only when that block is literally "guaranteed".

    It shouldn't then be guaranteed except if CCed or if the attack is a critical hit. It should just be guaranteed.


    If that means feigning a block (actually preventing blocks during the buff, but offering the %mitigation a block would normally provide), so be it.
    (5)
    Last edited by Shurrikhan; 06-08-2022 at 05:52 AM.

  6. #6
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    People will ask to be able to Parry while stunned next. And then for parry to mitigate magic damage. Block is really an old throwback to when PLD didn't have self-sustain built into its rotation. It's an antiquated advantage that the job has been grandfathered into, but now that you're thankfully drawing focus to it there's a reason to standardize the mechanics such that it's fair across all tanks. Good work.
    (1)

  7. #7
    Player
    Amenara's Avatar
    Join Date
    Apr 2019
    Posts
    1,040
    Character
    Rhela Tsurugi
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by Lyth View Post
    People will ask to be able to Parry while stunned next. And then for parry to mitigate magic damage. Block is really an old throwback to when PLD didn't have self-sustain built into its rotation. It's an antiquated advantage that the job has been grandfathered into, but now that you're thankfully drawing focus to it there's a reason to standardize the mechanics such that it's fair across all tanks. Good work.
    Correct me if I am wrong but doesn't Paladin pay for the blocking through having 1 less personal mitigation CD than the other tanks?
    (0)

  8. #8
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,059
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Amenara View Post
    Correct me if I am wrong but doesn't Paladin pay for the blocking through having 1 less personal mitigation CD than the other tanks?
    They kind of did in ShB by having 0 self heal outside of Clemency. This got remedied in EW so now they just have an extremely clunky CD in PoA.
    (0)

  9. #9
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    No, they pay for it by having one extra raidwide mitigation CD than the other tanks that also doubles up as a personal Rampart.
    (0)

  10. #10
    Player
    DanielNegreanu_Adamantoise's Avatar
    Join Date
    Mar 2022
    Posts
    117
    Character
    Daniel Negreanu
    World
    Adamantoise
    Main Class
    Gladiator Lv 90
    Passage of arms is such a fucking disappointment.

    Pld just needs another once over by the dev team.

    Have whole devteam make new characters and lvl pld no bonuses no roulettes, really put their old-world pld design to the test.

    Passage of fkn arms… at least it looks cool can yeah it’s another tb soak that nobody needed and looks cool af
    (0)

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