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  1. #1
    Player
    HalinFluffyBuns's Avatar
    Join Date
    Dec 2020
    Location
    Limsa Lominsa
    Posts
    36
    Character
    Halin Fluffybuns
    World
    Alpha
    Main Class
    White Mage Lv 90
    I just want our blocks of cheese toes and fingers gone
    (3)

  2. #2
    Player
    Lihtleita's Avatar
    Join Date
    Jan 2018
    Posts
    936
    Character
    Lihtleita Lonstyrmwyn
    World
    Lich
    Main Class
    Marauder Lv 100
    i would like some emotes updated. female roegadyn dance for instance is kind of pathetic.
    a while ago male highlanders got a new /pose because their old one was added as an all races emote, so it can be done

    would also be nice if everyone had as many faces as midlanders. fem elezen in particular i feel sorry for
    (3)
    Last edited by Lihtleita; 05-30-2022 at 06:01 PM.

  3. #3
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    Only animations that I really dislike are the Elezen ones and Male Au'Ra.
    The Elezen ones aren't as bad as people say tho imo you do get used to them but I still think they look stiff.
    I also think that Elezen should have a larger head, their long necks are fine and makes them more unique than standard elves but their heads are so small compared to their bodies.

    Outside of that it's mainly textures of faces which are getting updated.
    The old Highlander face I used before is VERY noticeably lower res.
    There shouldn't be such a big difference between them.
    (2)

  4. #4
    Player
    Kamatsu's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    108
    Character
    Aeraelyne Valleana
    World
    Adamantoise
    Main Class
    Paladin Lv 90
    Did they talk about upping the resolution? # of polygons? in character models?

    I ask because if you look at say characters legs, you can see that they are somewhat blocky? out-of-shape? Sorry, not good at descriptions... but they aren't 'rounded' like legs are, and have weird angles on them.

    I know we don't zoom into close-up of characters legs/arms/etc that much..., but it still throws me off when it happens. always hoping that they will at some point update it so things aren't as blocky/angled/etc as they are now.
    (0)

  5. #5
    Player
    Larirawiel's Avatar
    Join Date
    Feb 2019
    Location
    Aldrassil
    Posts
    2,569
    Character
    Larirawiel Caennalys
    World
    Shiva
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Kamatsu View Post
    Did they talk about upping the resolution? # of polygons? in character models?

    I ask because if you look at say characters legs, you can see that they are somewhat blocky? out-of-shape? Sorry, not good at descriptions... but they aren't 'rounded' like legs are, and have weird angles on them.

    I know we don't zoom into close-up of characters legs/arms/etc that much..., but it still throws me off when it happens. always hoping that they will at some point update it so things aren't as blocky/angled/etc as they are now.
    The problem is, if you increase the polygon count then you have also to set the minimum requirements for the game higher. More polygons mean more drawcalls and it mean more CPU utilization. Better textures are cheaper than more polygons. But i guess, they will set the minimum requirements higher. Because they want also improve the lighting. And lighting is also more CPU intensive.


    Cheers
    (3)

  6. #6
    Player HollowedDoll's Avatar
    Join Date
    May 2021
    Location
    Wrongthinkway
    Posts
    594
    Character
    Tomboy Outback
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 2
    Quote Originally Posted by Larirawiel View Post
    The problem is, if you increase the polygon count then you have also to set the minimum requirements for the game higher. More polygons mean more drawcalls and it mean more CPU utilization. Better textures are cheaper than more polygons. But i guess, they will set the minimum requirements higher. Because they want also improve the lighting. And lighting is also more CPU intensive.


    Cheers
    That's only a problem for people with laptops from 2009. Let's be real though, they aren't gonna remodel hundreds of gear when they can't even be assed to do hairstyles for some races.
    (2)

  7. #7
    Player
    Larirawiel's Avatar
    Join Date
    Feb 2019
    Location
    Aldrassil
    Posts
    2,569
    Character
    Larirawiel Caennalys
    World
    Shiva
    Main Class
    White Mage Lv 100
    Quote Originally Posted by HollowedDoll View Post
    That's only a problem for people with laptops from 2009. Let's be real though, they aren't gonna remodel hundreds of gear when they can't even be assed to do hairstyles for some races.
    There are many players with ten years old computers. Look into the technical forums. There was a sound issue, which only appeared on AMD Bulldozer CPUs. And the thread because of this sound issue is huge.


    Cheers
    (0)

  8. #8
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Kamatsu View Post
    Did they talk about upping the resolution? # of polygons? in character models?

    I ask because if you look at say characters legs, you can see that they are somewhat blocky? out-of-shape? Sorry, not good at descriptions... but they aren't 'rounded' like legs are, and have weird angles on them.

    I know we don't zoom into close-up of characters legs/arms/etc that much..., but it still throws me off when it happens. always hoping that they will at some point update it so things aren't as blocky/angled/etc as they are now.
    We could definitely do with some better feet lel.



    Quote Originally Posted by Larirawiel View Post
    The problem is, if you increase the polygon count then you have also to set the minimum requirements for the game higher. More polygons mean more drawcalls and it mean more CPU utilization. Better textures are cheaper than more polygons. But i guess, they will set the minimum requirements higher. Because they want also improve the lighting. and lighting is also more CPU intensive.


    Cheers
    I am like 95% sure I remember hearing Yoshi-P saying to expect the min req to go up.
    (4)

  9. #9
    Player
    ElizanderNorisse's Avatar
    Join Date
    Dec 2021
    Location
    Garlemald, Garlean Empire
    Posts
    442
    Character
    Benedictus-zos Pius
    World
    Spriggan
    Main Class
    Paladin Lv 100
    Would be nice if they have given Midlander Hyurs long eyelashes, and eyebrows that are as thick as the
    Elezens.
    (0)


    Petition to have the Garlean gunblade & armour added in the game:

    https://forum.square-enix.com/ffxiv/threads/450029-Adding-Garlean-Gunblade-Glam-in-the-Game?p=5748119#post5748119

  10. #10
    Player
    SturmChurro's Avatar
    Join Date
    Feb 2017
    Location
    Gridania
    Posts
    7,073
    Character
    Sturm Churro
    World
    Marilith
    Main Class
    White Mage Lv 100
    All races need an update really. At this point, I think resources would have been better spent updating the prior races, rather than the limited races we got, when we got them.

    Quote Originally Posted by Kolsykol View Post
    We could definitely do with some better feet lel.
    God yes, sandals and anything else like that look awful. I do typically use the Endless Summer Sandals, but those, at least, hide it fairly well.
    (2)
    WHM | RDM | DNC

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