I've noticed that it's a coin toss whether or not the most effective strategies are employed by teammates & by no fault of their own. There are some that I still haven't deduced through experience and some that I didn't start to utilize until well after I managed ranking to Crystal.
The community relies on itself to syndicate these strategies so in the spirit of that sentiment, I'll list some of the strategies/knowledge that people might not be aware of yet.
- Be aggressive. "I'm going on ahead." should be on your hotbar if you're rolling Melee. Pressure is tantamount only to CC & burst, especially at the beginning of a match. Forcing melee/tank enemies up front to consider dropping back to protect ranged teammates can distract, and ultimately lead to numerical advantages @ the crystal. It's here that Sprint tracks are incredibly useful.
- Be aggressive; but don't forget kills ≠ victory. Pressure is important, but not if your entire squad is pushing 4/5 enemies back to spawn while the 5th runs the crystal 50% up your ass.
- Cover Potions, Cover Potions, Cover the effin potions - Especially when the crystal is @ your checkpoint. Check your teammates' HP & make sure no one is guarding back to the potion, and even if your at 75%+ get that thing on off the ground to force the enemy to retreat if they get low on HP; instead of healing up and continuing to pressure you.
- Guardian: It takes two to tango; PLDs: use a macro to announce & mark the teammate you are about to cover. There's alot to focus on and if they don't know it's coming, they might not make it count. If you're the one being covered, the second you see the tether, stop what you're doing and pop an elixir, immediately. This is the most important element of Guardian.
- "Fall back and regro-- Defeat!" Always be conscious of the clock and the score. If you're down, and the clock's under a minute, avoid "Retreat" qchat.
- One for all. If a teammate starts to poke before the crystal unbinds, and ends up going in, whether you agree with the decision or not, you're all most often better off engaging. If you don't, and the teammate dies, you're immediately at a 4v5, with no LBs to tip the scale back in your favor. You might have an advantage in that some enemies have actions on cooldown. It doesn't take much to create an opening and secure a kill before your teammate goes down.
- Big Comebacks happen all the time. They may not be 99% comebacks, but don't throw up your hands after 60 seconds b/c your team died once. Regroup, call targets and try to turn it around. 4 minutes is an eternity in CC and A LOT can happen with proficient use of LBs.
I'm leaving a lot out but that's all the room I have and there's plenty left to learn. So, feel free to drop anything you wish you saw more of from teammates.