Something that requires me to use my GCD toolkit to keep up with heals so I don't have to constantly spam glare/broil/malefic/dosis. You know, like I was a healer or something. I know, I know. I'm dreaming WAY too big.
Something that requires me to use my GCD toolkit to keep up with heals so I don't have to constantly spam glare/broil/malefic/dosis. You know, like I was a healer or something. I know, I know. I'm dreaming WAY too big.
I hope I can play whatever job I want without having meta chasers breathing down my back for bringing the wrong job into the dungeon.
Like nothing is tuned to 4-man content atm so I wouldn't be surprised if some jobs are seen as lesser than others in Criterion dungeons more than savage raids.
The past is prologue
That’s my biggest worry as well. If there’s no role restriction, that means that:
A) A healer isn’t needed, so healers and tanks won’t be wanted.
B) It’ll all be dps, which means innately, some will be better/more efficient than others.
Because of this, I really, really hope those of us who dare to play the jobs we like and want to, won’t get chewed out by others for not picking whatever the meta dps are.
Deep dungeon is exactly that and the closest thing to mythicals, and it's even got a leaderboard with a decently large community (would be larger if not for the tedious and lengthy early floors). It's a race against the clock, with one chance only (save for the limited and strategic raisings), you have to fully utilize how mobs and aggro types work in this game and it's overall a very different playstyle than traditional dungeons, who are dungeons only in name. Pomanders could even count as reverse affixes, since they buff you or debuff enemies instead. Enemies don't have complex mechanics but they OS and the accumulation of everything makes it super challenging.I have issues with these, personally.
But to elaborate on some of the particularly bad parts:
The timer would clash directly against XIV's instance design. XIV's instance timers are very forgiving, and there's no cost for failure but "wasted" time. You keep food buffs through death, cooldowns reset, etc - Everything about the game encourages you to keep on trying, keep on pushing til you get there. Making it 90% through a dungeon then getting kicked out or auto-failed due to the timer just doesn't fit.
I'm hoping that while waiting for the new deep dungeon, we get something in between deep dungeon and regular dungeon in terms of "feel" and gameplay, with savage being closer to deep dungeon solo in difficulty.
nice challenge and that is equal to savage in gear so its easier to gear up alt jobs
Nothinh new,
Copy cat from WoW’s mythic dungeons really
Deep Dungeons having vast swathes of chaff floors before to get to any challenging part of the run isn't a minor problem. It's a straight killer for the mode. Not a single one of the M+ crowd of friends who got me into tab-targeting trinity MMOs would put up with that... including me.
I have very high hopes for criteron dungeons after the live letter. I doubt that it will perfectly fill the replayability niche, but it's a vast step forward.
I have to wonder, though, if the pretty aptly tuned timers and the one minor ilvl step loss on gear for M+ were already such a problem (because they didn't incentivize slamming one's head against a wall repeatedly for a guarantee at higher gears over just running lower keys more at one's skill and gear level until they could actually handle the higher one normally)... what of the Criterion Dungeon timers?Deep Dungeons having vast swathes of chaff floors before to get to any challenging part of the run isn't a minor problem. It's a straight killer for the mode. Not a single one of the M+ crowd of friends who got me into tab-targeting trinity MMOs would put up with that... including me.
I have very high hopes for criteron dungeons after the live letter. I doubt that it will perfectly fill the replayability niche, but it's a vast step forward.
Ahh yes, you couldn't handle the dungeon in time, so, rather than just faintly reducing the reward tier thereafter, let's just make it increasingly less possible to complete the thing you were already having extreme difficulty with by raising enemy stats per minute.
???
I do the early floors (basically 1-70, 1-160) with something to watch on the side, but if these deep dungeons started in their latest 30 floors they would be much more popular. 3 to 10 hours of mindless, useless grind is just terrible. Especially since you have to stock up on pomanders.Deep Dungeons having vast swathes of chaff floors before to get to any challenging part of the run isn't a minor problem. It's a straight killer for the mode. Not a single one of the M+ crowd of friends who got me into tab-targeting trinity MMOs would put up with that... including me.
I have very high hopes for criteron dungeons after the live letter. I doubt that it will perfectly fill the replayability niche, but it's a vast step forward.
I hope the harder difficulties of Criterion have the same formula of spread mobs dealing tons of damage, with simple but deadly mechanics. That might push healers to use gcd heals on big pulls for once, almost like old school ARR.
I'm sure the bosses will be fun. I'm hoping trash pulls have more interesting mechanics and not just have extra health and damage, or some are minibosses like the first mob in Qitana Ravel.
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