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  1. #31
    Player
    SirShady's Avatar
    Join Date
    Jun 2022
    Posts
    167
    Character
    Ryodin Wake
    World
    Gilgamesh
    Main Class
    Ninja Lv 90
    Something that requires me to use my GCD toolkit to keep up with heals so I don't have to constantly spam glare/broil/malefic/dosis. You know, like I was a healer or something. I know, I know. I'm dreaming WAY too big.
    (3)

  2. #32
    Player
    HyonaCookie's Avatar
    Join Date
    Jan 2022
    Posts
    146
    Character
    Hyohyona Hyona
    World
    Siren
    Main Class
    Scholar Lv 73
    I hope I can play whatever job I want without having meta chasers breathing down my back for bringing the wrong job into the dungeon.

    Like nothing is tuned to 4-man content atm so I wouldn't be surprised if some jobs are seen as lesser than others in Criterion dungeons more than savage raids.
    (3)
    The past is prologue

  3. #33
    Player
    Haventale's Avatar
    Join Date
    Aug 2018
    Location
    Limsa Lominsa
    Posts
    75
    Character
    Winter Nightbloom
    World
    Leviathan
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by HyonaCookie View Post
    I hope I can play whatever job I want without having meta chasers breathing down my back for bringing the wrong job into the dungeon.
    That’s my biggest worry as well. If there’s no role restriction, that means that:
    A) A healer isn’t needed, so healers and tanks won’t be wanted.
    B) It’ll all be dps, which means innately, some will be better/more efficient than others.

    Because of this, I really, really hope those of us who dare to play the jobs we like and want to, won’t get chewed out by others for not picking whatever the meta dps are.
    (0)

  4. #34
    Player
    Teno's Avatar
    Join Date
    Jul 2014
    Posts
    873
    Character
    Teno Gestalt
    World
    Moogle
    Main Class
    Sage Lv 100
    Quote Originally Posted by Martynek View Post
    I have issues with these, personally.


    But to elaborate on some of the particularly bad parts:

    The timer would clash directly against XIV's instance design. XIV's instance timers are very forgiving, and there's no cost for failure but "wasted" time. You keep food buffs through death, cooldowns reset, etc - Everything about the game encourages you to keep on trying, keep on pushing til you get there. Making it 90% through a dungeon then getting kicked out or auto-failed due to the timer just doesn't fit.
    Deep dungeon is exactly that and the closest thing to mythicals, and it's even got a leaderboard with a decently large community (would be larger if not for the tedious and lengthy early floors). It's a race against the clock, with one chance only (save for the limited and strategic raisings), you have to fully utilize how mobs and aggro types work in this game and it's overall a very different playstyle than traditional dungeons, who are dungeons only in name. Pomanders could even count as reverse affixes, since they buff you or debuff enemies instead. Enemies don't have complex mechanics but they OS and the accumulation of everything makes it super challenging.

    I'm hoping that while waiting for the new deep dungeon, we get something in between deep dungeon and regular dungeon in terms of "feel" and gameplay, with savage being closer to deep dungeon solo in difficulty.
    (0)

  5. #35
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    nice challenge and that is equal to savage in gear so its easier to gear up alt jobs
    (1)

  6. #36
    Player
    Vencio's Avatar
    Join Date
    Sep 2020
    Posts
    570
    Character
    Vencio Luirex
    World
    Faerie
    Main Class
    Paladin Lv 100
    Nothinh new,

    Copy cat from WoW’s mythic dungeons really
    (0)

  7. #37
    Player
    Corbeau's Avatar
    Join Date
    Sep 2019
    Posts
    240
    Character
    Cam Ember
    World
    Ultros
    Main Class
    Paladin Lv 90
    Deep Dungeons having vast swathes of chaff floors before to get to any challenging part of the run isn't a minor problem. It's a straight killer for the mode. Not a single one of the M+ crowd of friends who got me into tab-targeting trinity MMOs would put up with that... including me.

    I have very high hopes for criteron dungeons after the live letter. I doubt that it will perfectly fill the replayability niche, but it's a vast step forward.
    (1)

  8. #38
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,856
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Corbeau View Post
    Deep Dungeons having vast swathes of chaff floors before to get to any challenging part of the run isn't a minor problem. It's a straight killer for the mode. Not a single one of the M+ crowd of friends who got me into tab-targeting trinity MMOs would put up with that... including me.

    I have very high hopes for criteron dungeons after the live letter. I doubt that it will perfectly fill the replayability niche, but it's a vast step forward.
    I have to wonder, though, if the pretty aptly tuned timers and the one minor ilvl step loss on gear for M+ were already such a problem (because they didn't incentivize slamming one's head against a wall repeatedly for a guarantee at higher gears over just running lower keys more at one's skill and gear level until they could actually handle the higher one normally)... what of the Criterion Dungeon timers?

    Ahh yes, you couldn't handle the dungeon in time, so, rather than just faintly reducing the reward tier thereafter, let's just make it increasingly less possible to complete the thing you were already having extreme difficulty with by raising enemy stats per minute.

    ???
    (0)

  9. #39
    Player
    Teno's Avatar
    Join Date
    Jul 2014
    Posts
    873
    Character
    Teno Gestalt
    World
    Moogle
    Main Class
    Sage Lv 100
    Quote Originally Posted by Corbeau View Post
    Deep Dungeons having vast swathes of chaff floors before to get to any challenging part of the run isn't a minor problem. It's a straight killer for the mode. Not a single one of the M+ crowd of friends who got me into tab-targeting trinity MMOs would put up with that... including me.

    I have very high hopes for criteron dungeons after the live letter. I doubt that it will perfectly fill the replayability niche, but it's a vast step forward.
    I do the early floors (basically 1-70, 1-160) with something to watch on the side, but if these deep dungeons started in their latest 30 floors they would be much more popular. 3 to 10 hours of mindless, useless grind is just terrible. Especially since you have to stock up on pomanders.

    I hope the harder difficulties of Criterion have the same formula of spread mobs dealing tons of damage, with simple but deadly mechanics. That might push healers to use gcd heals on big pulls for once, almost like old school ARR.
    (2)

  10. #40
    Player
    baklava151's Avatar
    Join Date
    Aug 2021
    Posts
    278
    Character
    L'tanan Tyanu
    World
    Malboro
    Main Class
    Warrior Lv 82
    I'm sure the bosses will be fun. I'm hoping trash pulls have more interesting mechanics and not just have extra health and damage, or some are minibosses like the first mob in Qitana Ravel.
    (0)

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