Indeed. Both are likewise just fancy indicators for charges shared across 3 skills. 3.33 charges for the one, 5 for the other. One should be used minimally outside of raidbuffs to avoid overcap. The other may as well not exist outside of the job's native buff (and its 3rd option is worthless even then).
You don't spend all of it during req though. You also use the spells for ranged uptime (although it's true you have so much surplus MP it won't matter for the management by itself). The real reason to have MP is to make Clemency a limited resource, or at least force you adjust your rotation to maximize MP recovery instead of damage if you have to play blue healer. It's a really good feature for letting PLD have their healing capabilities without making healers completely redundant, since the more you have to step in the more severe the DPS tax gets.
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