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  1. #1
    Player
    KickRox's Avatar
    Join Date
    Dec 2021
    Posts
    42
    Character
    Kick Rox
    World
    Coeurl
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Knot_D View Post
    15y is really awkward to use for a RANGED job. Even NIN's ranged skill are 25y...
    ^ This. Again, in an of it self, the actions look good on paper; but in practical situations, dnc falls short just about every time.

    For example: A good NIN is going to slip behind enemy lines to pressure any ranged/caster. If it's a DNC, the ninja has a multitude of options from 5-25y including 2 stuns that do 8000 each (all potency includes Bunshin), a massive single target melee attack (16000+6000) in assassinate and a ninjutsu that can hit for 16000 from 25y either coming in or on the way out. With mug up, its 50k+ potency and 4 seconds on CC. Granted, with 4 charges of En Avante a DNC should be able to get in range, but between CC and the vulnerability this creates, it's difficult to mount any sort of counter of substance. With no form of CC outside of LB, DNC has essentially no tools other than dashing away to mitigate any of this. BRD & MCH have a multitude of CC (KB, Heavy, Stun, Bind & Silence) to at least slow the assault, but a DNC best tool outside of burning limit is to increase their defense 10%..?

    My heart bleeds for people that mained DNC before 6.1. Don't get me wrong, I love the idea of each job having their moment in the sun. I was a huge fan of Super Streetfighter 4's template of making tweaks every few months to make each character shine. But I don't every remember any one of them having such an overt & tangible deficit in their kit. I think SE could learn a thing or two about job tiers in PvP via the ssf4 model. Hell, at the least, make dance partner an actual asset again =/
    (1)
    You Tube Kick Rox for the best PvP videos!

  2. #2
    Player
    Krys_Astro's Avatar
    Join Date
    May 2022
    Posts
    1
    Character
    Krys Astro
    World
    Excalibur
    Main Class
    Dancer Lv 90
    I main as dancer. I have quite a few other jobs leveled up, but dancer is my favorite, I play it almost exclusively.

    Quote Originally Posted by Pinkie_Pie View Post
    Even with the buffs it gets, you just can't seem to do much if you get animation locked to death with honing dance or get stunned or super focused while you doing your limit break. The animation and the effect to apply takes so long that as soon they see it i'm stunned or super focused by the time the animation releases me thus killing me T_T
    This is the truth! The animations are killer when it comes to wasting time during a conflict.

    Quote Originally Posted by Gserpent View Post
    DNC lives and dies by the quality of their teammates, and especially a *specific* teammate. If you can partner with a top tier MNK, for example, DNC is an absolute beast.
    While it is so true that how well I do depends on the team.. It's not always necessarily a specific team mate as it is the team as a whole. If I have a team that works well together I can get in a lot of kills, assists, avoid dying, etc.. But when I turn around and I'm the only one anywhere near the crystal half the time.. well yeah.
    (0)

  3. #3
    Player
    Mistress_Irika's Avatar
    Join Date
    Nov 2019
    Location
    Limsa
    Posts
    520
    Character
    Ophelia Irika
    World
    Hyperion
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Pinkie_Pie View Post
    Even with the buffs it gets, you just can't seem to do much if you get animation locked to death with honing dance or get stunned or super focused while you doing your limit break. The animation and the effect to apply takes so long that as soon they see it i'm stunned or super focused by the time the animation releases me thus killing me T_T
    Dancer seems fine to me. It's just not solo queue friendly since the class demands great positioning from you and your partner. I dont like the 1 sec delay in the limit break, but I'm pretty certain that dancer is not the only class that has a delay on that.

    I'm curious though. Are you looking for dancer to have some sort of crowd control outside their limit break?
    (0)

  4. #4
    Player
    Pinkie_Pie's Avatar
    Join Date
    Aug 2013
    Location
    555-None of your business
    Posts
    701
    Character
    Brynhilda Skyforge
    World
    Malboro
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Mistress_Irika View Post
    Dancer seems fine to me. It's just not solo queue friendly since the class demands great positioning from you and your partner. I dont like the 1 sec delay in the limit break, but I'm pretty certain that dancer is not the only class that has a delay on that.

    I'm curious though. Are you looking for dancer to have some sort of crowd control outside their limit break?
    I do semi good damage if I ramp up my damage, get a honing dance full stacks with a saber dance back to back but most of the time when I do that, (even with fan dance defensive buff) I just get focused and die, EVEN at clutch timing of team fights, if I go in and limit break to a honing dance I'm dead cause *one* person was left outside the limit break or worse, I get stunned right before the charm lands leaving me not able to follow up to keep them charmed cause apparently I GOTTA HIT THEM TO EXTEND THE CHARM DEBUFF like da fuk?!

    Which btw, by the time the charm lands, you have only 1 second left to follow up or they leave your charm cause your character is too busy posing to follow up Or worse the server says "Nah bruh, you didn't hit them fast enough"
    (1)
    When you see someones glamour with non matching boots

  5. #5
    Player Necrotica's Avatar
    Join Date
    Jul 2019
    Posts
    619
    Character
    Dolly Derringer
    World
    Jenova
    Main Class
    White Mage Lv 90
    I am pretty sure the 15y range is a bug and they are just too incompetent to catch it still.
    (0)

  6. #6
    Player
    Sililos's Avatar
    Join Date
    Nov 2013
    Posts
    289
    Character
    Sililos Sanura
    World
    Sophia
    Main Class
    Dancer Lv 100
    In CC its really bad, but i found in Frontline its even worse, Not having any range on our attacks there and no defense to save us in melee is just and easy way to get pulled in and downed in a second or less. I even had that happening in CC the other day, every time i showed up someone would pull me out of place, stun me and i was done for.
    I got 0 kills and 0 assists that match, granted the guy was also spamming it on everyone in my group, shouldn't a pull that interrupts and stuns have a cooldown? (I didn't even get a chance to see who was doing it or their job, just approach group, get pulled in and dead and half a second later the guy next to me the same.)

    I really wish SE would actually test changes before releasing them, its clear they don't use a test server to try out the changes first. Small Indi company who haven't run the game for 13 years and all that.
    (1)

  7. #7
    Player
    Jettinson's Avatar
    Join Date
    Feb 2021
    Location
    Ul'Dah
    Posts
    792
    Character
    Ivan Moondiver
    World
    Alpha
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Knot_D View Post
    15y is really awkward to use for a RANGED job. Even NIN's ranged skill are 25y...
    The range is such a mood killer.

    Also you can use a knockback attack on Honing Dance which is hilarious but also sad to see for what it provides and how you can't do anything else...
    (1)

  8. #8
    Player
    RydiaFey's Avatar
    Join Date
    Aug 2017
    Posts
    89
    Character
    Warren Warlock
    World
    Coeurl
    Main Class
    Summoner Lv 90
    I really hope they look at dancer next. It just isn't fun to play. Like someone else said, you really do feel like a punching bag. Moves are all very punishable. Potency isn't there. Etc

    Playing dancer is like playing blm except your spells require you to run into a death zone with a healthy dose of animation lock and no crowd control protection.

    The job doesn't feel autonomous. It relies too much on having decent partners and so it's not a very fun job to play especially in casual where everyone just wants to have fun. I know it's a team based mode, but still, I feel pretty weak as a dancer compared to any other DPS I've played.

    I think if they gave dancers a way to avoid being crowd controlled during their dances the job would feel better to play. Maybe even a damage reduction while they perform. Something to offset being in melee and aoe cleave range as a squishy class.

    Would detach their mobility from their damage combo, if the potencies were to remain the same. If they buffed damage, then it would probably be a bit too much mobility.
    (0)

  9. #9
    Player
    NorthernLadMSP's Avatar
    Join Date
    Jan 2014
    Location
    Limsa Lominsa
    Posts
    3,536
    Character
    Adore Mi
    World
    Jenova
    Main Class
    Dancer Lv 90
    I used to love Dancer in PVP, was super enjoyable. I absolutely cannot stand it now, between the low damage, horrific range and almost useless LB.
    (1)

  10. #10
    Player
    Petite's Avatar
    Join Date
    Jul 2014
    Posts
    373
    Character
    Petite Poutine
    World
    Exodus
    Main Class
    Scholar Lv 90
    I also feel DNC is annoying to play.

    Honing Dance/Honing Ovation:
    -Honing Dance blocks you from using Purify and Guard. You need to interrupt it with Honing Ovation beforehand, but that makes using Purify a slow process.
    You're also a CC magnet while you're spinning because of its visual FX. That just exacerbates the problem.

    -I'm not sure because I didn't test it, but if you're stunned during Honing Dance, it persists can't be cancelled with Honing Ovation.
    That means you're blocked from using Purify until it resolves by itself. I didn't test it though so I hope I'm proven wrong.

    -It feels like a sluggish wet noodle storm. Doesn't deal much damage for the risk involved.

    -Honing Ovation's animation is as long as Honing Dance itself. It also sounds like there's no hit SFX which feels like you're not hitting anything. It doesn't feel satisfying.

    Curing Waltz:
    -3y is so small they might as well be single-target heals.

    Contradance:
    -It feels like the first 2s don't do anything. You're also stuck in animation until 1s is left on Charmed.

    -Because that LB also doesn't debuff or deal any damage, you are entirely reliant on your team to make it effective. It's like they designed it for Light Party CC.
    (0)
    Last edited by Petite; 06-04-2022 at 08:51 AM.

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