Thanks, I guess? It's a bit weird to add potency to Burst Strike and Hypervelocity considering you only REALLY get to use it every 30sec with Draw and Junction. When you factor in your Gnashing Fang combo, Double Down, LB, time while guarding, time cc'd, and time running back to heal, you pretty much never actually finish a 1-2-3 combo to earn the Powder Barrel naturally and rely on the charge from DnJ. I'd rather instead of just buffing it's damage you would instead increase the Powder barrel timer from 10sec to 15sec or 20sec, as it is very easy to miss out on the short 10sec timer.

I am hoping this is just a "take this for now while we are actually working on fixing GNB in 6.2" sort of thing. As iterated time and time again, GNB's biggest issue is lack of consistency due to the jankness that is Draw and Junction. Fix that, and the job is fine. I still want the RDM Black/White approach to GNB DnJ by being able to swap between roles at the press of a button. Would be a lot better than just adding the ability to target self and allies, but at this point I would even take that.