About the gambling part: solo-queing frontlines is very close to gambling![]()



About the gambling part: solo-queing frontlines is very close to gambling![]()
The one thing I dislike about this game is how irrelevant alts are.



Whenever I've tried out other MMOs, I really can't help but feel almost spoiled by XIV's "everything on one character" way of doing things. Fortunately the possibility of making alts is still there, if you want to go that route. Personally, I have a sizable backlog of games I'd like to play through (most of em RPGs, I believe), so I'd rather go through that before I start replaying games.
Family Medicine doctor.
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Glad to know I'm not the only one with a games list backlog. Though most of mine aren't MMOs. I have stuff like Scarlet Nexus on PS5 that hasn't even been opened yet after buying it on a black friday sale last thanksgiving for about $15 lol
And a ton of stuff I started but didn't finish because I got distracted by something else releasing that I wanted to play XD.
IMO making alts in other MMO games and some offline titles doesn't bother me. Most cases those titles are also more alt friendly with account/save wide unlocks and methods to easily move stuff between your characters. Features I feel would be an excellent addition to this game.




FFXIV is one of the only MMOs I've played for over 5 years. Mine is mostly full of single player games. The MMOs I want to get to at some point is the SWTOR story, ESO stuff, and Fallout 76 stuff. Warframe too, I suppose, it did come out with a new story expansion.
That is what typically happens to me too, I will get distracted by something else when attempting to play some of these games, or I just realize, that I really am not in the mood to devote as much time as is needed for a lot of these games. Much of what is on my 'backog' are long RPG titles: like Outward, for example. I've bought a ton of DLC for games that I have never even touched the content for, for several years..
I don't see the purpose in alts too much in this game, but alts could most definitely use some QoL, like more account wide things and the like.
Last edited by SturmChurro; 05-31-2022 at 07:25 AM.
WHM | RDM | DNC


MMOs were always about finding your own purpose in them. Be it helping or socializing with other players. Roleplay. Raiding. Or even gathering and crafting. Housing. Fishing all the fish out there...which seems to be really popular among some players. Do maps with friends. Try to get all mounts. Try to get all achievements. Try bluemage. Try to solo deepdungeons. Try to get relic weapons or hunt for other glam. Many players also like the recent pvp changes tho yeah it has some problems with balancing but some jobs are really fun to play. Get married and have children and a cat(boy or girl).
The moon is the limit.
Saying "but FFXIV has all of that as well!" about glamour, minions etc. is like a WoW player responding to "Story over in FFXIV is just so much better!" with the same line.
Yes, WoW has a story and it's okay but it's not outstanding in any way. FFXIV does that better for the most part. Something existing doesn't mean it's good or on the same level.
The glamour storage system in WoW is straight up better, no ifs and buts. If someone doesn't like the style in WoW that's unrelated and doesn't change the fact that the system is overall miles ahead.
You have a neat little tab sorted by type which gives you an instant preview, lists all items you have acquired and haven't acquired and where you get them.
You don't need to physically own an item. Once it was soulbound you're free to destroy it. You can browse through every single item wearable by your character and check where to get something if you like it.
The only thing FFXIV has over WoW is that you can glamour outside of main hubs by using prisms if you have the item with you, everything else is far worse.
Minions have a similiar tab, you can sort it by type and easily search for a specific pet with the search function. You can check how to acquire the pet ingame and get a preview of them, pet battles are a decent way to level and it has a while mini version of Pokemon attached to it with different rarity types, different stats, skill sets and seperate leveling. While you can't interact with them via things like /handover they also have their unique animations they do just like FFXIV minions.
Achievement tab is way more responsive than FFXIV and gives you an instant overview, it is easy to search for a specific achievement, you have a "approaching completion" function similiar to FFXIV, a tracking function for multiple achievements at once, completion date for every achievements with some of them turning into Feats of Strengths (clearing raid tiers early etc).
And most importantly they are way more varied than FFXIV. The absolute majority of FFXIV achievements can be summed up with "Do this" (Stage 1), "Do this a lot" (Stage 2)" and "Do this even more" (Final Stage), a smaller part are continous storyline achievements like MSQ, Hildibrand, Moogle and then you have the classic "Get class to level X" achievements. Only very few of them are on any way creative or let alone challenging. They're generally just extremely reptetitive and boring grind like S-ranks, mob kills, crafting X amount of (HQ) items etc. or highly rng based like the fishing achievements.
Necromancer, Ultimate/ Savage clear are the oddballs here
Compare that to the dungeon/ raid achievements in WoW where you have to play mechanics in unusual ways or overworld achievements that are a bit on the silly side like falling a certain distance without dying, hitting a specific spot with the Darkmoon Fair cannon etc. They generally treat you more like you have a functioning brain instead of "Do this dumb thing over and over again" and I never had as much fun with achievement hunting as when I did the HC dungeon achievements or the Undying/ Immortal during WotLK with some friends and frequently encountered people during HC roulette who asked at the start if we could do a certain dungeon achievement. Most groups were up for it and only went back to doing it the normal way when it didn't work.
I think a big difference is what kind of feeling you want to get from doing something.
Emoting doesn't give off the same feeling as doing HC dungeon achievements and I'm not talking about difficulty. The former is something people like to do to relax, idle and socialise a bit; like in an animated chatroom. It isn't designed to give a feeling of character progression while things like HC dungeon achievements not only give you a shiny mount, they often force you to work around something or get a bit creative to solve a problem which feels more like you progressed in a way.
Having another minion to follow you around is nice and they're really cute but hunting rare pets, training them and unlocking more skills feels more like a progression. Your pets get stronger, your teams get more varied, it feels like a proper growth instead of just owning something or doing something 2000x and that's it.
There is nothing wrong with wanting to invest in your character and it doesn't mean people arer asking for a treadmill, no matter how convenient it may seem to counter with "nooo I'm glad FFXIV isn't like a 2nd job like WoW, go away with all that crap!" every time someone is unhappy with the lack of incentive, creativity and character growth and it doesn't help that some part of the community immediately cries "Elitist!" when someone wants to have more things that feel like accomplishments, even smaller ones like the dungeon achievements or is, heaven forbid, proud of something.
Filler content is just so extremely repetetive and monkey brained here; the variety was something WoW did better.
WoW had the 2nd job treadmill extreme, FFXIV has the anti-accomplishment/ effort extreme.
Neither are good and both are driving away players.
Last edited by Rilifane; 05-30-2022 at 09:21 PM.



Just play GW2.
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