Come on guys, stop being intellectually dishonest.

The roulettes are designed to fill in groups for people who are queuing for a specific dungeon. The whole entire point is so I don't have to wait for 3 other people to queue into specifically Cutter's Cry since it fills in with people running roulettes. Doing a full party roulette is invalidating the reasons why roulettes were created and why you're given rewards to run it. Clearly it's not a big issue otherwise they would have already done something about it. Limiting it to solo/duos would "fix" the issue that the OP brought up by throwing more people into the queue. Let's not act like you don't realize all of this, and let's not think that because someone mentioned it SE is going to do it now. If they cared about full party roulette runners, they wouldn't have allowed you to limit the dungeons based on the lowest player in the party.

Quote Originally Posted by Jojoya View Post
How would this be effectively better than the Adventurer In Need bonus we already have?
TBF, the AiN bonus is pretty meh outside of Leveling and...Alliance ? I think (whichever ones give the clusters). The better way of handling this would definitely be to increase the AiN bonus though.