Quote Originally Posted by XRuecian View Post
An easy solution to this is to add two NEW Duty roulettes to the daily system:
A Healer Roulette and a Tank Roulette.
These roulettes would have their own, separate rewards. And you can only queue for these SOLO. This would inject way more tanks and healers into the duty finder in a way that is rewarding for them; and it would likely reduce queue times for DPS at any level by a gigantic margin.
And because these roulettes are seperate alongside normal roulettes, it shouldn't INCREASE queue times for tanks or healers realistically, either. There would only be benefits by adding this into the game.
How would this be effectively better than the Adventurer In Need bonus we already have? If you're thinking in terms of improved rewards, wouldn't it just be better to improve the rewards for Adventurer in Need?

Roulettes tend to match players either queueing for the same roulette or direct queueing for a duty covered by that roulette. If it's all healers or all tanks queuing into these special roulettes, it's taking those roles away from the other roulettes while making it difficult to do matchmaking due to the lack of DPS and tanks or healers in the same roulette queue.

As you said, it's not the reward or lack of one that's going to stop me from using a tank or healer in duty queues. It's because I want to be leveling one of my other jobs. If I'm only going after tomestones, I'll use whatever role is Adventurer in Need. But there's a lot more to the game than dungeon grinding and I'm far more likely to be doing that other content than sitting in a queue for a dungeon I've already done over and over.

Also, we're not limited to one role per duty per day. We can queue for a duty as many times as we want and mix up the roles we choose. What we don't get is the roulette bonus on subsequent replays of the duty the same day. We still get the standard rewards for completing the duty.