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  1. #21
    Player
    Curisu's Avatar
    Join Date
    Jul 2017
    Posts
    1,117
    Character
    Chryden Speakel
    World
    Odin
    Main Class
    Blue Mage Lv 80
    I don't have any problem's with queue times as a DPS.
    I level them either with frontline, beast tribes, khloes wounderus tales or when a friend is going to queue in as a tank/healer.

    Also, for normal raids, trails, alliance raids you often have DPS in need, so i do these dailys with a DPS.

    I don't see a real problem with queue times as long as you play on the usual active time and not 4am.

    Also, trusts are a option now.
    (0)

  2. #22
    Player
    Xtrasweettea's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    361
    Character
    Aelda Schuvorther
    World
    Lamia
    Main Class
    Warrior Lv 90
    Quote Originally Posted by XRuecian View Post
    It's no secret that queue times in FFXIV, and mostly any MMO using the Trinity system, is directly linked to the availability of Tanks and Healers, while DPS have to just sit around and wait for them.
    Is it that there are just not enough people playing Tanks and Healers? I don't think that's it.

    The problem is that most people in FFXIV play MANY classes. And this, by its nature, means that you are likely leveling more DPS classes than tanks/healers.
    This means that there will ALWAYS be a much higher amount of DPS in queue without enough tanks or healers to go around: because those tanks and healers are not "exclusively" playing tanks and healers. Most tanks and healers also play DPS, but a lot of DPS rarely/never play tank or healer.

    So for example, lets say you are a tank main. And you usually play tank. But today you queue for DPS for some reason, perhaps you are just leveling a DPS today. Thats one less tank queueing for multiple roulettes today. Spread this likely event over hundreds of players and suddenly there are hundreds or thousands of potential tanks not in the queue. And its not the players fault, the system just forces you to choose only one role per duty per day.

    This problem is then made even worse by the fact that most of the time when you ARE queuing for roulettes as a tank or healer, you are likely going with a premade group to carry some of your FC mates through the queue.
    You're leaving out another group: tanks and healers who want the most Tomestone/hour. It's more efficient for me to do an Expert Roulette once and then just spam the easiest dungeon that sits within that Expert Roulette than it would be do to the other Roulettes.

    I do this, and I don't touch the other roulettes unless I need something from them. Even though I can hop on healer and basically have a negative queue for almost all of the roulettes, the 20 Tomestones and paltry gil cannot beat a 16 minute or less trip through Smileton.

    Quote Originally Posted by XRuecian View Post
    An easy solution to this is to add two NEW Duty roulettes to the daily system:
    A Healer Roulette and a Tank Roulette.
    These roulettes would have their own, separate rewards. And you can only queue for these SOLO. This would inject way more tanks and healers into the duty finder in a way that is rewarding for them; and it would likely reduce queue times for DPS at any level by a gigantic margin.
    And because these roulettes are seperate alongside normal roulettes, it shouldn't INCREASE queue times for tanks or healers realistically, either. There would only be benefits by adding this into the game.
    You would have to make the awards greater than what Expert gives in order for people to run this roulette. This includes the daily award.

    The roulettes have to be worth it for me to babysit new and inexperienced DPS in content I am so tired of doing. I cannot do another Vault, Keeper of the Lake, Amaurot, etc. Even Zot got to a point of being redundant, and don't get me started on Mom's Spaghetti (Level 85 and people still can't figure out opposite color mechanics?).
    (0)

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