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Thread: Tank IDENTITY

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  1. #28
    Player
    Seku's Avatar
    Join Date
    May 2015
    Posts
    583
    Character
    Seku Halvone
    World
    Balmung
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Shurrikhan View Post
    Even getting hit has an eventual calculable cost, the average of a healer a ppgcd opportunity cost. The complication simply comes from different healers having different rates by which they trade offensive potential for further curative potential at increasing lower combined output efficiency... until a point after which it becomes roughly even and linear. That latter portion being so small and thus breeding so ambiguous in it's cost is just yet another unfortunate symptom of so little of our healing, if optimized, having any opportunity cost at all.

    Why they decided to go that direction (of too much free healing or too little to heal), such that healers' maximum and solo offensive output would have to be squished in balance and CC and further tank mitigation at trade-off could have no real reward... well, that's the greater mystery.
    It technically does, and I suppose you could make the argument for purposely failing mechanics would also be something to consider. As in either the group doesn't know how to get around it and when they mess up, more people die vs just having one person take it all. Or they find that by ignoring the mechanic they do more DPS.

    I was thinking more in the terms of RDM or PLD healing due to unscripted damage. But I still think that in those cases (emergency heals) it wouldn't be able to translate well, due to the fact that you won't know the results until after the fight. Which is why they are great tools for progression or something like palace of the dead, where damage can come randomly or you're not expecting it instead of through scripted and known encounters.

    As for why they went the direction they did, 14 wants casuals. It's not a bad thing, but your typical roulettes won't be hard as they are designed for people that don't want to think about this stuff in most cases.

    If anything the game needs more relevant content outside of boss encounters and rework how they handle gear.
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    Last edited by Seku; 06-11-2022 at 06:22 AM.