All of Wars identity revolves around "keep hitting things" like a berserker

it has four gapclosers so it can always be in melee range and keep kitting things
it has passive hp steal on path so it can keep hitting things
it has self healing that scales off the number of gcds you hit so you are encouraged to keep hitting things
it USED to bind enemies on its invuln so it could keep hitting things, a function we still have in pvp

i think the identity and gameplay fit pretty well
the only part of the berserker identity (in dungeons and dragons and in irl legend) the devs jettisoned was the "pacification" post berserk window and honestly that decision made for better qol overall so....