Quote Originally Posted by Shurrikhan View Post
I guess I have to wonder what "anti-gun" is supposed to look like. To me, I'd imagine you'd have the ability to quickly close the distance (full-blitzing in), mitigate that distance through dense cover (guerilla warfare), and/or to disrupt them (either disproportionately affecting ranged attacks or just amping up disruption in general, which rifleman and casters would be especially susceptible to). None of that really comes across on GNB outside of tiny bits of flavor text (Camouflage, etc.).
I think the way I would approach articulating it through gameplay would be a burst composed entirely of primal rend-style attacks that splash stun > vuln* > bleed. I think I'd probably have the gunbreakal rend be a relatively wimpy hit, but allow a harder hitting continuation combo to be performed. Having to double weave on a gap closer is asking for trouble, but I'll sweep that under the rug for now. I can't say I understand how superbolide ties into the job identity, it certainly feels more out of place than the other three - probably at least in part due to the Quintus jokes that surround it, and the job quests not hyping gunbreakers up as much as the other tanks.

GNB's naming scheme coming across as primal doesn't really help its case much I feel, what with that being half of warrior's theming. They could lean more heavily into the hrothgari end of things, but I feel that would be alienating to people playing the other races. With how many the WoL's fought they could lean into the garlean identity, but that's just a gunblade user rather than gunbreaker (and how would you really turn the delayed fuel slashes and ceruleum tigers into player-usable skills?). I guess it could be a way to convey the WoL uniting everyone theme, but at the same time it wouldn't really make much sense. If they wanted to lean into the bodyguard theme more, they could have some kind of retaliatory move for when they or a designated party member takes damage, but that's just tbn or vengeance depending on which way you want to implement it.

It's probably mostly an issue of several bad things all happening at once - highly abbreviated job quest lines, shadowbringer tank lobotimisation and the chosen theme being both generic and already covered. Then again holy knight queensguard, vigilante hippy and stormy berserker covers a lot of bases. It is nice to have a non-emotion-fueled counterpart to paladin though.

*not a party wide vuln