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  1. #11
    Player
    DannyDeDitto's Avatar
    Join Date
    Apr 2022
    Posts
    14
    Character
    Danny Deditto
    World
    Leviathan
    Main Class
    Warrior Lv 90
    As vatom said Lifesteal is, by all intents and purposes, life per hit, but also life on kill. Many other games have their own way of building it;

    GW2: Is a separate proc that deals a flat amount of damage and heals a flat amount of HP, and they're scaled separately from Power and Healing Power.
    Path of Exile: Heals from damage dealt, but applies it as a regeneration effect (unless you have a certain unique equipped)
    WoW: DKs have Death Strike, which heals you a flat 10% of your HP and more scaled from the damage you took recently, granted there is also a leech stat from other means and that one is the simple heal from a perecentage of damage dealt
    Castlevania SOTN: You had Dark Metamorphosis which healed Alucard a flat 8 HP from each blood sprite that collides with his body.
    Dark Souls: Some items like the Server and the Butcher Knife would heal you (a miserable 5 HP) on hit, there was also the Ring of the Evil Eye which healed you from each kill.
    I don't play LoL but i remember Vladimir is a vampire and heals from his Q which is a ranged attack, from what i read that's also just a flat amount of HP.

    I could mention more but those are the ones i remember atm. Personaly i always prefer the heals from damage dealt version as that one feels the coolest but all lifesteals are nice, i think it has a bit more to do with the theme, cuz i remember some games that also add heals from damage to holy boys and girls, and i wouldn't really call that ''lifestealing'' since lifestealing is like i said before, more grim in nature.
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    Last edited by DannyDeDitto; 06-07-2022 at 09:03 AM.