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Thread: Tank IDENTITY

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  1. #10
    Player
    DannyDeDitto's Avatar
    Join Date
    Apr 2022
    Posts
    14
    Character
    Danny Deditto
    World
    Leviathan
    Main Class
    Warrior Lv 90
    Healing on warrior i find more appropriate for it to just be equilibrium and thrill, and mixing that up with a shit ton (or i guess just enough for balance's sake) of extra damage reduction on him, as in, you're so fucking angry that you feel no pain, you do not feel pity or remorse or fear and you absolutely won't be stopped ever.

    That said, they still can have a little bit of it regardless since warriors, specificaly this one being the more Berserker type, sometimes they have it here and there. But Lifesteal itself is a concept i find more grim in nature, and that's why you always see it on classes akin to dark knight in most other games.
    However, warrior in lore already has this Beast inside of him so you can spin it around and find sense in drinking the blood of your enemy like a bloody animal, but i'd remove either thrill or equilibrium as a result, and replace it with more DMG Reduction like i said, anything that increases the warrior's size, anybody? feeling like being a fucking Titan?
    But this much healing, as much as i love it, doesn't really ''feel'' right on warrior for me i think it's way too much, i'd rather it be dark knight that gets that.

    Paladin's already pretty well established with it's more support oriented kit being able to shield and heal themselves and others i honestly have no complaints there.

    Gunbreaker... i'd say shields would fit them a bit more, they're more of a half steampunk/cyberpunk job and a few of their abilities, including their LB3, already include very cyber looking shields, just give em a bit more maybe.
    (1)
    Last edited by DannyDeDitto; 06-06-2022 at 05:10 PM.