Quote Originally Posted by Lyth View Post
I didn't mention Bloodbath. I don't think that it makes sense as a role action, though.

It is what it is. If you want to make the claim that WAR's 'heal on attack' effects are not 'lifesteal' just for the sake of this discussion, we don't even have the starting point to start talking.
I just wanted to know how you would describe Bloodbath? I'm guessing it is again vampiric, but it is available to all melee DPS, and you cannot say they all have to have a vampiric theme just to support this. This is what I was trying to get at without directly trying to steer you in that direction. However, Bloodbath is more of a life steal than Bloodwhetting, being that, Bloodbath's health gain is directly proportional to the damage you do whereas Bloodwhetting is a static heal potency. Since the heal potency is static and independent on the damage you do, it cannot be a life steal.

You also seem to have the misconception that anything involving aether is magic by nature when, in reality, it is not. See all the special effects on the weapon skills? Lorewise, that is all aether being used to enhance attacks. The circular saws on Fell Cleave? Aether, ground shockwave on Decimate? Aether. Equilibrium restoring HP? That is you using aether to heal wounds. Everything is made of aether but that doesn't mean everything is magical.