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Thread: Tank IDENTITY

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  1. #10
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,865
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Lyth View Post
    You have eight or so posts on this subforum alone that refer to WAR's abilities as 'life steal'.
    Within this sub-forum I have only 22 posts that include at least one, at least once, among the words "life steal," "lifesteal" or "life-steal". Of those, only 13 also discuss Warrior and actually include the words in my own text (rather than only in the quote blocks):
    • The first few come from this very conversation, quoting you, having to meet your term and specifically arguing against you using it deliberately as a loaded/conflated term.
    • Only in quoting Luin, in drawing DRK/WAR comparisons; motifs were not in question.
    • Using the term because that's the term Arch used; motifs were not in question.
    • Appears only in the quote before pointing out that it's a loaded term:
    Quote Originally Posted by Shurrikhan View Post
    Because it's not "life-leech" per se. It's, quite definitively, living off the thrill of battle. (If we're going to consider technicals, at expense to all lore, like "but it's healing based on damage dealt" then note still that life-leech wasn't originally that; it was bonus damage that happened to heal you by the same amount, quite literally leeching that HP out of the enemy.).
    • Using the term specifically because of, and to contrast, Anahalise's use of the term.
    • Post discusses WAR, but only uses "life-steal" in the phrase "People make a big deal out of DRK being the iconic life-steal tank to-be, but...."
    • Appears only in quoting you. Specifically does not call it lifesteal.
    • Term used only in response to your idea that as a WAR, if meeting Kalise's description of a more WAR-thematic raidwide than SiO, you must...
    Quote Originally Posted by Lyth View Post
    magically drain life from your enemies and generate party-wide barriers
    rather than, say, a simple raid-wide Bloodbath buff via War Cry with overhealing turning into temp HP. "Lifesteal" is only used in saying what did not exist. Positives used the term "self-sustain" only.
    • Used the conventional term for concision and because that was the term used by the previous 3 posts made in reply to one another.
    • Quoting you, noting that "Granted, I do think there's space for them both to have 'lifesteal,' in very different ways."
    • Quoting Whiskey while specifically pointing out the differences between (A) content-based throughput and purely state-based throughput and (B) healing as portion of damage dealt vs. bundled effect.

    it seems truly bizarre to suggest that this isn't a vampiric effect without even an attempt at offering an alternative explanation on how said healing-on-hit works that's substantiated by lore or gameplay.
    I just summarized for you the one given in the job quests and across the job's description since 1.x.
    __________________

    Manipulating aether is another term for 'magic'.
    Then load your terms how you will, but stick with it. If any and all healing comes down to...
    You might as well give them sparkly spell casting and pretend that it's not holy magic
    ...then wtf is Abyssal Drain doing? And are all physical melee holy magic casters because they have Second Wind?
    ______________________

    Either way, you can have your magical vampiric barbarians if you want, but I just want to see some consistency in how it's executed.
    Warriors are not "magical" (to any extent beyond Pugilist, Archer, Lancer, Rogue, or Gladiator are "magical" in the sense of casting specific schools of magic despite, yes, manipulating aether to do more than would otherwise be humanly possible).

    Nor are they vampires. That doesn't mean they have to be barred from having self-healing.

    (By this point, you have called WAR thematically unfit to have HoTs, healing-via-attacks, burst heals, shields/barriers, or burst mitigation. Because it is "physical," anything short of piñata-popping enemies to "drop potions, bandages, and medkits" isn't a permissible use of healing. Anything beyond gradual hardening and temporary bonus HP, apparently, is a no go. But I have to wonder if suddenly those, too, would be thematically "unfit" if they could hold a candle to other capacities. Would they then just be next on the chopping block?)


    Again, I'm right there with you in terms of reshaping WAR's throughput slightly to better center its theme --I'd love to head back to early Stormblood Warrior, stylistically, as an anchor or guide, perhaps even bringing Berserk back nearer to the fore-- but when you play out the "physical jobs can't have X, Y, Z" basic forms of throughput to that extent, thematic cohesion does not seem to be your main objective.
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    Last edited by Shurrikhan; 06-05-2022 at 07:57 PM. Reason: Lines added to clarify quote within reply to quote.