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Thread: Tank IDENTITY

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  1. #1
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    I think that you're needlessly digging a hole for yourself here purely for the sake of saving face. Most people do see WAR's lifesteal as actual life steal, and you yourself are on record as stating the same. There's nothing particularly clever about this; it's just the way the actions are designed. I have nothing against WAR being the best at self-sustain, but I do want to see an appropriate visual theme around it. There are plenty of other ways of doing it other than vampirically siphoning off someone's life force. Honestly, there's no shame in just dropping this particular argument. I won't hold you to it, but I don't think it lends anything constructive to either your case or this discussion.

    The reason why Thrill is better than a flat shield is because it still has value if you don't mitigate any damage with it. When the effect expires, you still retain the HP gained from it. There are plenty of ways of doing interesting temporary HP mechanics, including having your overheals persist as HP. But that's a different conversation.

    There can be multiple ways of achieving the same goal. WAR is a purely physical job focused around raw strength. They don't need magic. Why cast healing spells on yourself when you have enhanced wound healing and regeneration? Why shield yourself when your skin is as tough as iron? Why teleport across the arena when you can simply jump? Why cast a barrier on your allies when you can give a rousing battle cry that raises their stats? Why cast offensive spells when you could punch the ground and make rocks fly out? There's no limitation on that. It's literally one of the easiest jobs to come up with a consistent theme for, and you don't need to introduce magical elements to keep it competitive.

    I suppose the bottom line is that I would like to see the development team sit down and think about the visual story that each job is telling through the action set, even if it means reworking some actions. It's probably something that would be helped if they had specific design 'leads' for each job who have a sense of the overarching 'theme'. When players complain about identity, it usually indicates a lack of a focused 'vision' behind the job's playstyle. It really needs to be coherent and consistent. The means are every bit as important as the ends here.
    (3)

  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,874
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Lyth View Post
    I think that you're needlessly digging a hole for yourself here purely for the sake of saving face. Most people do see WAR's lifesteal as actual life steal, and you yourself are on record as stating the same.
    By all means quote me on where I've said as much. Not "they heal through damage dealt," but actually "stealing the lifeforce of their enemies" vampirism.

    The reason why Thrill is better than a flat shield is because it still has value if you don't mitigate any damage with it. When the effect expires, you still retain the HP gained from it.
    A current-and-max HP bonus will only ever outperform a shield if...
    1. you're not already topped off, and
    2. you wouldn't consume the shield within its 30-second duration.
    That is not likely to happen. That is much less often the case than a hefty shield preventing a debuff, which simple added max-and-current HP cannot do.

    They don't need magic. Why cast healing spells on yourself when you have enhanced wound healing and regeneration?
    They naturally manipulate aether, just like every other physical job in this game. That is the only way anyone has superhuman strength in XIV. Have you never seen a Bard? They're not a "mage" --they're a physical combatant-- but still very, very obviously manipulate aether. Warrior's product/form of that aether manipulation is self-enhancement and self-healing.

    But, no, Warrior does not have "magic" in the sense of casting spells. Warrior has no spells. Warrior has no casts.

    Equilibrium, meanwhile, is that regeneration. I'd be fine with turning it into temp HP and a HoT. But it is not a healing spell any more than Second Wind would require a Sharlayan dissertation and complex spellforms. Not all healing abilities have to be "magic" in the sense of magecraft or magic swordsman.
    (2)