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Thread: Tank IDENTITY

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  1. #1
    Player
    DanielNegreanu_Adamantoise's Avatar
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    Mar 2022
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    Character
    Daniel Negreanu
    World
    Adamantoise
    Main Class
    Gladiator Lv 90
    When I think paladin, I see the sky raining blood and hear death metal in the background.
    The demons are running and screaming in terror, but it’s too late. I have your scent. There is no escape.
    No matter how much the beg, there will be no mercy, only holy gore.
    (3)

  2. #2
    Player
    DannyDeDitto's Avatar
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    Apr 2022
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    Character
    Danny Deditto
    World
    Leviathan
    Main Class
    Warrior Lv 90
    I honestly hope that they start taking some notes from the pvp designs for the jobs. Balance aside of course i think the overall diversity and identity are pretty good.

    JUST as a concept of an idea i had, Warrior having an AoE stun for example slaps so hard for me, like put that shit on decimate and make it a LONGER stun while enhanced with berserk/inner release, dps kits on a tank honestly should have more tools on the side for mitigation, and perhaps support for the party, like giving fell cleave some shit like ''sunder armor'' that makes the target take more damage from all sources so you pop that during the boss fight, or if you wanna burst a particular mob. Blota? give that shit here, give it an AoE effect around the target that pulls everything around it toward me, you can use that during pulls with ranged enemies so you don't have to sprint forward then sprint back.
    In my opinion perhaps the game could let go of role actions to pave the way for more utility to really build a diverse kit between each job, Rampart is boring, Reprisal is ugly, give me PvE Primal Scream.
    (7)
    Last edited by DannyDeDitto; 06-03-2022 at 05:52 AM.

  3. #3
    Player
    Zairava's Avatar
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    Dec 2021
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    704
    Character
    Grimahed Darkovin
    World
    Lamia
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by DannyDeDitto View Post
    In my opinion perhaps the game could let go of role actions to pave the way for more utility to really build a diverse kit between each job, Rampart is boring, Reprisal is ugly, give me PvE Primal Scream.
    Honestly, I can get behind this. Not that I ever expect it to happen, but it's an idea. it leaves open room for more unique abilities to the jobs. if anything, I would just want to keep arm's length for all melee, and swiftcast and lucid dreaming for casters.
    (1)

  4. #4
    Player
    Shurrikhan's Avatar
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    Sep 2011
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    12,874
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Zairava View Post
    if anything, I would just want to keep arm's length for all melee, and swiftcast and lucid dreaming for casters.
    Even those three are a waste.
    • Arm's Length and Surecast exists only to replace all two-minute knockback mechanics with a button instead of pre-positioning (which is both generally more interesting and costs... no buttons).
    • Lucid Dreaming may as well just be baseline increased MP generation or reduced MP costs.
    • Swiftcast on Casters has no application outside of early Flare (Ruby Rite has a longer recast time, too, not just cast time, so it's wasted there), already likely overpowered caster rezzes.
    • Provoke could easily give a further bump of temporary Enmity and thereby remove any need whatsoever for Shirk (not that there's a need even now).
    • Bloodbath and Second Wind could be more interestingly handled by job-specific sustain tools instead of scavenging a Marauder and Pugilist skill each.
    • By all means, bring back stuns attached to (especially if bankable) damage oGCDs; this game's garbage diminishing returns system needs replacement anyways, so it's time to stop simply throwing a rug over the real problem.
    • Not every Physical Ranged needs a full suite of CC forms in all the same ways. Let En Avant through enemies and Venomous/Caustic Bite, for instance, apply the Heavy, and let other skills apply other CC forms, etc.

    Just trim all Role Actions entirely, give tanks their own version each of Provoke, give healers their own unique rez spells and/or Swiftcast-like abilities better fit to their kits, and give non-casters a further sustain tool (or further potency to their existing ones) that'd synergize or at least fit thematically with their kits.

    Quote Originally Posted by Tlamila View Post
    You forgot the part about Arm's Length being also a mitigation tool in dungeons.
    Not forgetting it; it's just a capacity that could all too easily be offloaded to anywhere else and thereby avoid that button bloat / added point of homogeneity.
    (1)
    Last edited by Shurrikhan; 06-03-2022 at 01:20 AM.

  5. #5
    Player
    Zairava's Avatar
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    Dec 2021
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    704
    Character
    Grimahed Darkovin
    World
    Lamia
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Shurrikhan View Post
    Snip
    Just started a thread on role action removal, I think discussion on this would better be held there since it's topic is already set in stone. (though that usually doesn't stop threads from derailing at times)
    (0)

  6. #6
    Player
    Tlamila's Avatar
    Join Date
    Sep 2013
    Posts
    1,469
    Character
    Ainslie Tinley
    World
    Omega
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Shurrikhan View Post
    Even those three are a waste. [LIST]Arm's Length and Surecast exists only to replace all two-minute knockback mechanics with a button instead of pre-positioning (which is both generally more interesting and costs... no buttons).
    You forgot the part about Arm's Length being also a mitigation tool in dungeons.
    (1)

  7. #7
    Player
    ItsUrBoi's Avatar
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    Nov 2021
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    150
    Character
    Scuffed Guts
    World
    Spriggan
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Shurrikhan View Post
    Provoke could easily give a further bump of temporary Enmity and thereby remove any need whatsoever for Shirk (not that there's a need even now).
    What? I don't think you know how this works. You do need to shirk all the time when executing a tank swap.
    To argument why, let's say I am a DRK and my PLD co tank wants to taunt for a tank swap mechanic. He taunts, and we are now very close in aggro, but he has a slight edge. If I do not shirk, and my burst is coming up, I will surpass him in aggro and you know what's gonna happen? The boss will switch from tank to tank, both tanks fighting for aggro. Shirk is absolutely needed when swapping. Turning tank stance off and on could be a replacement for that, but you are still generating aggro, just not as much, and doesn't fully solve the issue either because in some mechanics you will want to swap twice ( OT taunt , MT shirk -> mechanic happens -> MT taunt, OT shirk , so if the MT turned stance off, how will he provoke effectively, since the aggro provoke gives is increased by tank stance )
    (2)

  8. #8
    Player
    Shurrikhan's Avatar
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    Sep 2011
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    12,874
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by ItsUrBoi View Post
    You do need to shirk all the time when executing a tank swap.
    The (former) MT can literally just turn off tank stance before swapping out. It's 10x bonus enmity, and tanks already do almost two-thirds the damage of DPS. Keeping a lead over the dps will not be dependent on using Shirk nor on keeping up tank stance for even the couple seconds before swapping out.

    It's an oGCD toggle, mate.
    (0)
    Last edited by Shurrikhan; 06-09-2022 at 07:01 PM.

  9. #9
    Player
    ItsUrBoi's Avatar
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    Nov 2021
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    Scuffed Guts
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    Spriggan
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    Dark Knight Lv 100
    Read my whole answer before and think again...

    The problem is not being over taken by dps, its by the other tank. And yes its just a toggle but most tank swaps usually happen twice.
    Also very often due to tank dps ( ex: DRK + any tank except GNB in Endwalker content ) you will have to shirk even when not swapping because you are over taking the main tank in aggro.
    (2)
    Last edited by ItsUrBoi; 06-09-2022 at 07:30 PM.

  10. #10
    Player
    Shurrikhan's Avatar
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    Sep 2011
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    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by ItsUrBoi View Post
    Read my whole answer before and think again...

    The problem is not being over taken by dps, its by the other tank. And yes its just a toggle but most tank swaps usually happen twice.
    Also very often due to tank dps ( ex: DRK + any tank except GNB in Endwalker content ) you will have to shirk even when not swapping because you are over taking the main tank in aggro.
    Again. You will not overtake the MT in aggro. If you just. Turn off tank stance. Toggle it off just before you swap out and turn it on again only before Voking back in.

    It's an oGCD toggle, mate. One can both turn it off before swapping out and back on, without any cost, before swapping back in.

    If you're taking threat off your MT when you don't intend to, there's a much simpler solution than Shirk: turn your damn stance off, OT, until you're swapping in. You only, at most, need 2nd highest threat, which at 10x enmity doesn't take much stance uptime.
    (4)
    Last edited by Shurrikhan; 06-09-2022 at 07:46 PM.

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