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  1. #1
    Player
    IkaraGreydancer's Avatar
    Join Date
    Apr 2019
    Posts
    1,245
    Character
    Ikara Graydancer
    World
    Midgardsormr
    Main Class
    Dancer Lv 80
    Quote Originally Posted by Liam_Harper View Post
    I just can't get into the fast-food game model where most content is made to be cleared first run, most rewards are almost handed to you, you don't need to play well and it's considered fine that crafting and gathering is worthless because everyone can buy cheap items on the market. Nor am I really excited for the next decade of the same jobs, same 3 corridor-3 boss dungeons and same FATE's/Eureka/PotD reskins with different names.

    But countless hundreds of thousands of people love that. So I think the best thing is that another game picks up the audience FF14 dropped, starts over from scratch and let the current playerbase keep this game. It's far too late to do a full U-turn without an uproar.
    I found this part to be a tad odd. I'd say being able to catch up in this game is fast. I don't think I'd say the game basically just hands you everything with little work required.
    You also speak of 3 corridor/3 boss dungeons but...aren't we getting Criterion dungeons soon as an answer to folks who want harder dungeons content? I don't exactly see the point in the Fate reskin bit as those will continue to function the same as always. Then there's Eureka...probably the definition of content you have to bust your ass in to get rewards. Most complained about it as they did with Diadem for example and so they mad Bozja far more light handed in that regard. I'll even say content being to hard on release like Shinryu for example had t be nerfed cause clear rates were so low.

    I say all this to say that it seems to me the shift toward the game being "easier" has been due to the masses asking for it. I'll 100% say this isn't a hardcore game (nor was it ever) but I will also say the game isn't just easy hand out central
    (1)

  2. #2
    Player
    Rokke's Avatar
    Join Date
    Dec 2015
    Posts
    1,624
    Character
    Novia Marius
    World
    Balmung
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by IkaraGreydancer View Post
    I found this part to be a tad odd. I'd say being able to catch up in this game is fast. I don't think I'd say the game basically just hands you everything with little work required.
    You also speak of 3 corridor/3 boss dungeons but...aren't we getting Criterion dungeons soon as an answer to folks who want harder dungeons content? I don't exactly see the point in the Fate reskin bit as those will continue to function the same as always. Then there's Eureka...probably the definition of content you have to bust your ass in to get rewards. Most complained about it as they did with Diadem for example and so they mad Bozja far more light handed in that regard. I'll even say content being to hard on release like Shinryu for example had t be nerfed cause clear rates were so low.

    I say all this to say that it seems to me the shift toward the game being "easier" has been due to the masses asking for it. I'll 100% say this isn't a hardcore game (nor was it ever) but I will also say the game isn't just easy hand out central
    Eureka does not involve any busting past maybe your . Punch damage sponge until you get enough points to spawn bigger damage sponge. Punch enough of these to unlock next zone. Go to next zone. Punch damage sponge until you get enough points to spawn bigger damage sponge. Punch enough of these to unlock next zone. Go to next zone. Punch damage spon- until you clear all 4 zones. BA is fun but its a light at the end of a very drab, very long tunnel. The bulk of it feels like a reskinned og Diadem dino island.

    iirc Shinryu was never nerfed directly. The final msq bosses always "become" easier as the ratio of experienced players to new players that get sorted into it grows.
    (1)
    Last edited by Rokke; 05-30-2022 at 08:58 AM.