I would have suggested pulling more, but you already covered that.

Quote Originally Posted by Vejj View Post
1 opponent who strengthens his environment with +attack and +defense
Which as an example must be cc'd by the healer (sleep) and the two adds must be played clean.
CC does not work in this game because we just spam our aoe and wake them up. In fact, the only time CC is useful is when you have no healer at all and the incoming damage is too high for your tank heals. I have seen it useful in only one dungeon without a healer. A lot of people say CC was common in ARR, but I discovered in ARR that my party would just use aoe, wake them up and take all the enemies off me if I didn't aoe myself.

There is a mechanic in a lot of Shadowbringers dungeons where one or two of the enemies in a large pull can be interrupted and the difficulty for a tank is picking this enemy out of the crowd and interrupting it. If the cast completes, it buffs the outgoing damage to the tank a lot or does heavy aoe damage to the party and sometimes this causes a wipe. This does not seem to have continued for EW.

Why is there so little emphasis on dodging, parrying or even blocking?! Relevant stats that also existed in many other MMOs and are still an important part today.
Parry or RNG mitigation was seen as pointless. Why would we stack mitigation that has a chance to work on a tank buster, but probably won't? Why would we stack it when we just don't take enough damage to absolutely need it? Why would we stack it when it doesn't work on magic? We needed it to be a stat like Tenacity, so it changed to Tenacity. We still don't take enough damage to need it, but some people probably get it to feel more tanky.

We used to have a lot of tank abilities that would proc from parries, but it was a problem if it didn't proc when we needed it or the boss mostly used magic. They just felt broken so they were removed.