@Developers
This is a serious proposal from a tank that has been drifting into a yawning niche over and over again for the last few years whose fault is the current challenge to the group.

Can you please consider raising the difficulty of the dungeons?

I'm not talking about all the trash pushing more damage into the tank but that there are enemy types that need to be handled differently.

1 opponent who strengthens his environment with +attack and +defense
Which as an example must be cc'd by the healer (sleep) and the two adds must be played clean.

Or enemy types that have a special ability to take key roles like Tank or Heal out of the fight for a few seconds if they are not interrupted correctly.

Really for years FF14 follows this one track, that there are 3 groups of enemies before the boss that the tank bluntly pulls together and just neatly collects blows. A real punching bag.

The simple mechanics of the simple % Damage Reduce has become really monotonous over the years.
Why is there so little emphasis on dodging, parrying or even blocking?! Relevant stats that also existed in many other MMOs and are still an important part today.

I would really like to see the evolution of group play.

Pull everything together, go through AoE skills and look at the screen yawning.

Honestly, you might as well skip the enemy groups