Fun Fact: The add that spawns in the second boss of Brayflox can be slept... Though most of the time when I try to sleep it, someone immediately attacks it

I would love more complexity in attacks, more interesting dungeon pulls. I think Tower of Zot is a good example of what SE can do with boss fights to make them fun for me at least. It's a shame it was a one off for the rest of the dungeons in EW. I wish they would design encounters to utilize everyone's toolkits and maybe teamwork to accomplish the fights instead of zerg boss, sometimes dodge mechanics, move to next boss.