You seriously don't understand the difference of different CC's if you spout things like this. Root stops you from moving. It doesn't stop you from using your skills, be it attacks or recup or guard. This statement is so ignorant that it's hard to take seriously.
Generally speaking, classes with hard CC have lower DPS or lower burst than those without. Or those forms of CC are very limited (LBs, etc.) SGE, for example, does *way* more DPS than any other healer but has no CC at all. GNB does *way* more DPS than any other tank, but only has CC on its LB, and so on.
It's probably okay. Purify just needs a lower cooldown.
Bring.
Back.
Additionals.
Frontlines exclusively. RE: Diminishing returns, not sure it's necessary if additionals are made available. Rescue is sorely missed as an escape mechanism, attunement also. Conflict has absolutely no need for DR; certain jobs would become laughably OP (reaper) vs. teams made up of mostly/entirely one form of CC (NIN, WAR, SAM, MNK for example are stun based).
I would only insist that tanks be afforded fetter ward as well in lieu of say Rampart or Reprisal as it was focused more towards The Feast.
Last edited by KickRox; 06-06-2022 at 02:40 AM.
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