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  1. #31
    Player
    Corbeau's Avatar
    Join Date
    Sep 2019
    Posts
    240
    Character
    Cam Ember
    World
    Ultros
    Main Class
    Paladin Lv 90
    CC is the only thing I play in FFXIV at this point, though I'm taking a break until the next patch.

    e: ~300 matches, counting both casual and ranked. It's fun, short, and more dynamic than anything else XIV has to offer.
    (2)
    Last edited by Corbeau; 05-28-2022 at 10:23 AM.

  2. #32
    Player
    Klytania's Avatar
    Join Date
    May 2022
    Posts
    134
    Character
    Klytania Moanmoore
    World
    Sargatanas
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Knot_D View Post


    you will be surprised if I pulled the overall frontline's performance here
    I dont know how you stomach the big team modes. It just seems like chaos. I can barely stomach it for the time it takes to get my daily
    (0)

  3. #33
    Player
    SenorPatty's Avatar
    Join Date
    May 2016
    Location
    Cosmic Black Hole of a Hot Pocket
    Posts
    3,054
    Character
    Vice Shark
    World
    Coeurl
    Main Class
    Samurai Lv 100
    I just treat it like a mini game really. Like playing Mario Party: it's not that serious and you have a good time.
    (6)
    Quote Originally Posted by Rein_eon_Osborne View Post
    Healing DRK is literally... the same since ShB. The reason why people think it's a meme to heal nowadays because DRK receives very little to no buff to their sustainability vs 3 other tanks getting something useful. If you're capable of healing DRK back in ShB (or any tanks), then you'll heal EW DRK just fine.

  4. #34
    Player
    Moonlite's Avatar
    Join Date
    Feb 2014
    Location
    Uldah
    Posts
    1,475
    Character
    Midnight Falcon
    World
    Balmung
    Main Class
    Pugilist Lv 100
    People act like no one did PvP before xp was added and it had a roulette. Many people who did it before xp, probably miss HW's pvp. And guess what I don't remember seeing one bot in frontlines before xp, or whinny i just want xp SE is forcing me to do this. Like XP is so hard to get.
    (1)

  5. #35
    Player
    AnotherPerson's Avatar
    Join Date
    Mar 2020
    Posts
    1,205
    Character
    Cain Andleft
    World
    Malboro
    Main Class
    Red Mage Lv 100
    I stay subbed for PvP at the moment.

    I have fun with PvP in both ranked CC and Frontlines. I climbed and reached Crystal tier and enjoy the teamwork and strategies between people at this tier. Everyone actually has a brain, knows how to use their job, and coordinates very well. We know how to position to prevent dying outright from simple mistakes that players make in lower ranks and that later complain how PvP is unbalanced and unfair because they don't know how to play the game mode. Not trying to sound elitist, but it sounds really funny when I hear some of these complaints. It's like watching someone try Savage for the first time without knowing their DPS rotation and then complaining "Savage is too difficult and jobs are too unbalanced!". It's just a learning experience like any game mode that requires practice until you become familiar with the mechanics for attaining victory. The higher rank you go, the more players who reached a similar levels attainment to their job will be challenging / working with you, allowing you to continue to push yourself further in mastering PvP combat. If there's one thing that PvP got correctly, I'd say it's adhering to job fantasy.

    The existence of guard, purify, and recuperate is really good for the current PvP mode. It allows so much flexibility in job design, strategy, and team variation without making them overpowered because everyone gets these tools and have ways to circumvent them. There is a level of personal responsibility and a level of team responsibility that the developers achieved very well in terms of balance.

    Even healers feel unique to play without being a gimped DPS, and that was a huge issue I had with PvE healers. PvP healers have toolkits work well to their identity and have support mixed into their toolkit. Some feel more like 'traditional healers' while others feel more aligned to support and offensive healers. But in the end, they all work differently to contribute to the party, which is something that was lacking in PvE. However, healers are not so overpowered to the point that they can just undo any mistake a player makes on their team. Mistakes are properly punished - and this is one thing that makes PvP good because you're fighting against real players. You do not feel invalidated just because a healer exists, nor do you feel a healer is essential. Healers are simply just part of the game mode rather than an exception (compared to PvE in where you can just directly no longer need a healer since your tank can just heal themselves).

    The main exception to PvP balance right now is just Black Mage because of the overtuned changes in 6.11a. All games have just been "kill Black mage or lose" at the moment since it was very overtuned. Thankfully, Yoshi P have addressed this and also mentioned how they realized Black mage was more or less okay and only a small amount of buffs were needed. Reverting most of the changes in 6.11a at least made me understand that Yoshi P reached Crystal Tier legitimately as he fully understands how to play Black Mage & how powerful it is when played correctly.

    The only worry I have is the reward system. Because all the rewards are one-time unlocks, I'm running out of things to buy. There's not much to work towards in playing this game mode without an incentive to continue playing, but that can be said for anything - including Duty Roulettes and PvE content. If they run out of things to buy, then there's really no rewards for reaching a new rank anymore. Especially if the new season gives out the same rewards as the current season. Hopefully they address this soon.
    (5)

  6. #36
    Player NekoMataMata's Avatar
    Join Date
    May 2022
    Posts
    1,849
    Character
    Feline Good
    World
    Halicarnassus
    Main Class
    Paladin Lv 50
    Quote Originally Posted by SenorPatty View Post
    I just treat it like a mini game really. Like playing Mario Party: it's not that serious and you have a good time.
    This.

    The only way I could ever take it seriously is if they removed the two one shots(from SAM and MCH) and the 50% kill from NIN, along with a few other balancing tweaks.
    (0)

  7. #37
    Player Knot_D's Avatar
    Join Date
    Aug 2021
    Posts
    1,266
    Character
    Jock Destroyer
    World
    Asura
    Main Class
    Culinarian Lv 80
    Quote Originally Posted by Klytania View Post
    I dont know how you stomach the big team modes. It just seems like chaos. I can barely stomach it for the time it takes to get my daily
    No difference with how people can stomach Savage and Ultimate tbh. Chaotic is the key of the fun
    (6)

  8. #38
    Player
    Corvus_V's Avatar
    Join Date
    Dec 2020
    Location
    Garlemald
    Posts
    193
    Character
    Corvus Valerius
    World
    Golem
    Main Class
    Samurai Lv 100
    no
    thankfully i hate the armor that comes from the "battle pass" as well
    though ill consider it if they re-release old feast armors, whether it pisses off everyone who win-traded or not lol. i use the edenmorn coat most of the time for the fur coat but i could stand to wear the much poofier shadowstalker armor.
    locking rewards behind pvp in the first place was dumb, locking it datacenter wide was even dumber lmao. there is no "bragging rights" for pvp. even if you could say you were good at it and not just that you wasted the time necessary to get that stuff, it would still mean you have one of the most useless talents in the world. like a professional pen twirler or something.
    SE could follow their usual modus operandi and do a pallete swapped version of it or something and release it as a normal set of armor

    in short, do i "unironically enjoy pvp?" no. every version of pvp is dumb, and every version of pvp that doesn't involve you acting like a suicidal maniac is also boring. battle high was a stupid idea, and encourages pussyfooting and playing ranged classes more than necessary, which is to say its totally unnecessary entirely. i literally would rather stand on a bridge as a tank and wait for people to come towards me so i can throw them off and kill them with fall damage. there is no other joy in pvp other than that and i just do it for exp (at this point) because i either have everything i want from it already or i dont even want it in the first place
    (0)
    Last edited by Corvus_V; 05-28-2022 at 12:54 PM.

  9. #39
    Player
    Eorzean_username's Avatar
    Join Date
    Apr 2016
    Posts
    567
    Character
    Azephia Dawn
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Yes.

    It's flawed, and Frontlines 'balancing' (which doesn't, and has barely ever, exist) is worse than ever.

    But setting aside ridiculous Job-stacking exploitations and moments of non-stop crowd-control hell, I genuinely enjoy the revamped PvP action sets and gameplay.

    Even when I'm incredibly frustrated, I'm mostly having fun, or at least motivated to keep trying to find a way around the obstacle.

    ...idk. For me, anyway, it's just working. I enjoy it when I play it.
    (2)

  10. #40
    Player
    Enjuden's Avatar
    Join Date
    Jul 2013
    Location
    Gridania
    Posts
    361
    Character
    Enju Abbagliato
    World
    Balmung
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Klytania View Post
    I dont know how you stomach the big team modes. It just seems like chaos. I can barely stomach it for the time it takes to get my daily
    Takes a lot of getting used to, and is pretty dependent on player quality in your group. If the group is bad then try another job in the meanwhile.
    (0)

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