CC is the only thing I play in FFXIV at this point, though I'm taking a break until the next patch.
e: ~300 matches, counting both casual and ranked. It's fun, short, and more dynamic than anything else XIV has to offer.
CC is the only thing I play in FFXIV at this point, though I'm taking a break until the next patch.
e: ~300 matches, counting both casual and ranked. It's fun, short, and more dynamic than anything else XIV has to offer.
Last edited by Corbeau; 05-28-2022 at 10:23 AM.
I just treat it like a mini game really. Like playing Mario Party: it's not that serious and you have a good time.
Healing DRK is literally... the same since ShB. The reason why people think it's a meme to heal nowadays because DRK receives very little to no buff to their sustainability vs 3 other tanks getting something useful. If you're capable of healing DRK back in ShB (or any tanks), then you'll heal EW DRK just fine.
People act like no one did PvP before xp was added and it had a roulette. Many people who did it before xp, probably miss HW's pvp. And guess what I don't remember seeing one bot in frontlines before xp, or whinny i just want xp SE is forcing me to do this. Like XP is so hard to get.
I stay subbed for PvP at the moment.
I have fun with PvP in both ranked CC and Frontlines. I climbed and reached Crystal tier and enjoy the teamwork and strategies between people at this tier. Everyone actually has a brain, knows how to use their job, and coordinates very well. We know how to position to prevent dying outright from simple mistakes that players make in lower ranks and that later complain how PvP is unbalanced and unfair because they don't know how to play the game mode. Not trying to sound elitist, but it sounds really funny when I hear some of these complaints. It's like watching someone try Savage for the first time without knowing their DPS rotation and then complaining "Savage is too difficult and jobs are too unbalanced!". It's just a learning experience like any game mode that requires practice until you become familiar with the mechanics for attaining victory. The higher rank you go, the more players who reached a similar levels attainment to their job will be challenging / working with you, allowing you to continue to push yourself further in mastering PvP combat. If there's one thing that PvP got correctly, I'd say it's adhering to job fantasy.
The existence of guard, purify, and recuperate is really good for the current PvP mode. It allows so much flexibility in job design, strategy, and team variation without making them overpowered because everyone gets these tools and have ways to circumvent them. There is a level of personal responsibility and a level of team responsibility that the developers achieved very well in terms of balance.
Even healers feel unique to play without being a gimped DPS, and that was a huge issue I had with PvE healers. PvP healers have toolkits work well to their identity and have support mixed into their toolkit. Some feel more like 'traditional healers' while others feel more aligned to support and offensive healers. But in the end, they all work differently to contribute to the party, which is something that was lacking in PvE. However, healers are not so overpowered to the point that they can just undo any mistake a player makes on their team. Mistakes are properly punished - and this is one thing that makes PvP good because you're fighting against real players. You do not feel invalidated just because a healer exists, nor do you feel a healer is essential. Healers are simply just part of the game mode rather than an exception (compared to PvE in where you can just directly no longer need a healer since your tank can just heal themselves).
The main exception to PvP balance right now is just Black Mage because of the overtuned changes in 6.11a. All games have just been "kill Black mage or lose" at the moment since it was very overtuned. Thankfully, Yoshi P have addressed this and also mentioned how they realized Black mage was more or less okay and only a small amount of buffs were needed. Reverting most of the changes in 6.11a at least made me understand that Yoshi P reached Crystal Tier legitimately as he fully understands how to play Black Mage & how powerful it is when played correctly.
The only worry I have is the reward system. Because all the rewards are one-time unlocks, I'm running out of things to buy. There's not much to work towards in playing this game mode without an incentive to continue playing, but that can be said for anything - including Duty Roulettes and PvE content. If they run out of things to buy, then there's really no rewards for reaching a new rank anymore. Especially if the new season gives out the same rewards as the current season. Hopefully they address this soon.
This.
The only way I could ever take it seriously is if they removed the two one shots(from SAM and MCH) and the 50% kill from NIN, along with a few other balancing tweaks.
no
thankfully i hate the armor that comes from the "battle pass" as well
though ill consider it if they re-release old feast armors, whether it pisses off everyone who win-traded or not lol. i use the edenmorn coat most of the time for the fur coat but i could stand to wear the much poofier shadowstalker armor.
locking rewards behind pvp in the first place was dumb, locking it datacenter wide was even dumber lmao. there is no "bragging rights" for pvp. even if you could say you were good at it and not just that you wasted the time necessary to get that stuff, it would still mean you have one of the most useless talents in the world. like a professional pen twirler or something.
SE could follow their usual modus operandi and do a pallete swapped version of it or something and release it as a normal set of armor
in short, do i "unironically enjoy pvp?" no. every version of pvp is dumb, and every version of pvp that doesn't involve you acting like a suicidal maniac is also boring. battle high was a stupid idea, and encourages pussyfooting and playing ranged classes more than necessary, which is to say its totally unnecessary entirely. i literally would rather stand on a bridge as a tank and wait for people to come towards me so i can throw them off and kill them with fall damage. there is no other joy in pvp other than that and i just do it for exp (at this point) because i either have everything i want from it already or i dont even want it in the first place
Last edited by Corvus_V; 05-28-2022 at 12:54 PM.
Yes.
It's flawed, and Frontlines 'balancing' (which doesn't, and has barely ever, exist) is worse than ever.
But setting aside ridiculous Job-stacking exploitations and moments of non-stop crowd-control hell, I genuinely enjoy the revamped PvP action sets and gameplay.
Even when I'm incredibly frustrated, I'm mostly having fun, or at least motivated to keep trying to find a way around the obstacle.
...idk. For me, anyway, it's just working. I enjoy it when I play it.
Takes a lot of getting used to, and is pretty dependent on player quality in your group. If the group is bad then try another job in the meanwhile.
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