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  1. #1
    Player
    Moonlite's Avatar
    Join Date
    Feb 2014
    Location
    Uldah
    Posts
    1,501
    Character
    Midnight Falcon
    World
    Balmung
    Main Class
    Pugilist Lv 100
    People act like no one did PvP before xp was added and it had a roulette. Many people who did it before xp, probably miss HW's pvp. And guess what I don't remember seeing one bot in frontlines before xp, or whinny i just want xp SE is forcing me to do this. Like XP is so hard to get.
    (1)

  2. #2
    Player
    AnotherPerson's Avatar
    Join Date
    Mar 2020
    Posts
    1,209
    Character
    Cain Andleft
    World
    Malboro
    Main Class
    Red Mage Lv 100
    I stay subbed for PvP at the moment.

    I have fun with PvP in both ranked CC and Frontlines. I climbed and reached Crystal tier and enjoy the teamwork and strategies between people at this tier. Everyone actually has a brain, knows how to use their job, and coordinates very well. We know how to position to prevent dying outright from simple mistakes that players make in lower ranks and that later complain how PvP is unbalanced and unfair because they don't know how to play the game mode. Not trying to sound elitist, but it sounds really funny when I hear some of these complaints. It's like watching someone try Savage for the first time without knowing their DPS rotation and then complaining "Savage is too difficult and jobs are too unbalanced!". It's just a learning experience like any game mode that requires practice until you become familiar with the mechanics for attaining victory. The higher rank you go, the more players who reached a similar levels attainment to their job will be challenging / working with you, allowing you to continue to push yourself further in mastering PvP combat. If there's one thing that PvP got correctly, I'd say it's adhering to job fantasy.

    The existence of guard, purify, and recuperate is really good for the current PvP mode. It allows so much flexibility in job design, strategy, and team variation without making them overpowered because everyone gets these tools and have ways to circumvent them. There is a level of personal responsibility and a level of team responsibility that the developers achieved very well in terms of balance.

    Even healers feel unique to play without being a gimped DPS, and that was a huge issue I had with PvE healers. PvP healers have toolkits work well to their identity and have support mixed into their toolkit. Some feel more like 'traditional healers' while others feel more aligned to support and offensive healers. But in the end, they all work differently to contribute to the party, which is something that was lacking in PvE. However, healers are not so overpowered to the point that they can just undo any mistake a player makes on their team. Mistakes are properly punished - and this is one thing that makes PvP good because you're fighting against real players. You do not feel invalidated just because a healer exists, nor do you feel a healer is essential. Healers are simply just part of the game mode rather than an exception (compared to PvE in where you can just directly no longer need a healer since your tank can just heal themselves).

    The main exception to PvP balance right now is just Black Mage because of the overtuned changes in 6.11a. All games have just been "kill Black mage or lose" at the moment since it was very overtuned. Thankfully, Yoshi P have addressed this and also mentioned how they realized Black mage was more or less okay and only a small amount of buffs were needed. Reverting most of the changes in 6.11a at least made me understand that Yoshi P reached Crystal Tier legitimately as he fully understands how to play Black Mage & how powerful it is when played correctly.

    The only worry I have is the reward system. Because all the rewards are one-time unlocks, I'm running out of things to buy. There's not much to work towards in playing this game mode without an incentive to continue playing, but that can be said for anything - including Duty Roulettes and PvE content. If they run out of things to buy, then there's really no rewards for reaching a new rank anymore. Especially if the new season gives out the same rewards as the current season. Hopefully they address this soon.
    (5)

  3. #3
    Player
    Corvus_V's Avatar
    Join Date
    Dec 2020
    Location
    Garlemald
    Posts
    193
    Character
    Corvus Valerius
    World
    Golem
    Main Class
    Samurai Lv 100
    no
    thankfully i hate the armor that comes from the "battle pass" as well
    though ill consider it if they re-release old feast armors, whether it pisses off everyone who win-traded or not lol. i use the edenmorn coat most of the time for the fur coat but i could stand to wear the much poofier shadowstalker armor.
    locking rewards behind pvp in the first place was dumb, locking it datacenter wide was even dumber lmao. there is no "bragging rights" for pvp. even if you could say you were good at it and not just that you wasted the time necessary to get that stuff, it would still mean you have one of the most useless talents in the world. like a professional pen twirler or something.
    SE could follow their usual modus operandi and do a pallete swapped version of it or something and release it as a normal set of armor

    in short, do i "unironically enjoy pvp?" no. every version of pvp is dumb, and every version of pvp that doesn't involve you acting like a suicidal maniac is also boring. battle high was a stupid idea, and encourages pussyfooting and playing ranged classes more than necessary, which is to say its totally unnecessary entirely. i literally would rather stand on a bridge as a tank and wait for people to come towards me so i can throw them off and kill them with fall damage. there is no other joy in pvp other than that and i just do it for exp (at this point) because i either have everything i want from it already or i dont even want it in the first place
    (0)
    Last edited by Corvus_V; 05-28-2022 at 12:54 PM.

  4. #4
    Player
    KurohNeko's Avatar
    Join Date
    Dec 2020
    Location
    Limsa Lominsa
    Posts
    197
    Character
    Kuroh Usagi
    World
    Leviathan
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Klytania View Post
    I don't see the appeal. If it wasn't for the daily Exp and the rewards in CC, it would be totally useless. Taking away the tangible outside of PvP benefits of playing it, it's basically the worst pvp game ever conceived.

    No balance, no class balance. As of 6.1 everyone has this annoying self-heal and invul shield. Fights feel like wet noodle fights where nobody dies until the team focuses you and you die instantly.

    The worst part is they could make it great by simply emulating the established metas of current PvP games. (They already stole a game mode from Teamfortress)
    • Force team synergy with matchmaking. No more teams with 3 healers vs a team with no healers
    • Take self heal away from everyone. Only healers should be able to self-heal.
    • Guard shield on a longer cooldown. Such a powerful panic button shouldn't be always up.
    • Only tanks get guard
    • Allow us to chat with our team
    • Give additional series XP for in-game contributions to the team, e.g. moving the crystal, time spent moving the crystal, capturing points, kills, assists, healing people if playing a healer role.
    • Award class XP comparable to completing a level-relevant dungeon upon completing rounds of frontline. Divide XP gain accordingly for CC

    And of course this goes without saying, tweaking Blackmage, Ninja and Dragoon so other classes can play the game as well.

    Tertiary fix. The character portraits are completely broken. Changing gear, even if you re-glam your appearance, breaks the plate you use with your character. This is annoying, and makes me want to just ignore the system altogether needing to constantly make sure everting is set so it shows correctly.

    No. And anyone that says they do either plays one of the broken jobs or is a casual at actual PVP games. There is zero proper match matching, you can't expect me to win not once, not twice, but three times in a row with a random team each time at vastly different skill levels with zero ability to properly communicate. Also many jobs are broken and the damage dealt outside of those broken jobs is next to nothing given all the self heals and shields. I was chasing a Machinist around hitting them with every attack I have and couldn't kill them. They ran around shielding, self healing, and when I did get them close enough the rest of their team showed up and one-shot me. I was a reaper btw, That ain't right. If I hit them melee range with at least half of my stuff they should be dead.
    (0)

  5. #5
    Player
    ThaCa's Avatar
    Join Date
    Mar 2022
    Posts
    853
    Character
    Wise Fuchsia
    World
    Phantom
    Main Class
    Summoner Lv 90
    Quote Originally Posted by KurohNeko View Post
    No. And anyone that says they do either plays one of the broken jobs or is a casual at actual PVP games. There is zero proper match matching, you can't expect me to win not once, not twice, but three times in a row with a random team each time at vastly different skill levels with zero ability to properly communicate. Also many jobs are broken and the damage dealt outside of those broken jobs is next to nothing given all the self heals and shields. I was chasing a Machinist around hitting them with every attack I have and couldn't kill them. They ran around shielding, self healing, and when I did get them close enough the rest of their team showed up and one-shot me. I was a reaper btw, That ain't right. If I hit them melee range with at least half of my stuff they should be dead.
    It's a team game, unless you are play something like RDM who is dedicated duelist Job you need to work with others to secure kills. RPR is spesifically bad at soloing things until he has built up stacks which take forever, then he has one of the biggest bursts in the game.

    As for winning games, the matchmaking maybe janky but easily overcome by skill in lower brackets. It's tuned heavily in favor of player due existance of winstreaks, I got to Crystal playing non-meta Jobs like SCH and BRD in something like 70 wins and on this character:

    https://imgur.com/a/SXwAHvU

    A lot of people complain about being stuck in Bronze or Silver but even though those ranks are volatile (and required the most extra wins on this climb) they are more likely to climb than not if they retain 50% or even less winrate. Usually the issue is in the user if they are still stuck after 50+ games, most commonly in common misconceptions about target priority and such.

    The only seriously broken Job right now is BLM which pushes a lot of melee out of meta when it's not the Volcano map. WHM and friends are still maybe bit overtuned but much more tolerable than their initial iteration.

    Jobs like GNB, DNC, RPR and maybe few more to lesser extent still need buffs and tweaks to bring them in line with the rest, but so far people have climbed to Crystal with all Jobs.

    Biggest issue aside from BLM right now is the way server ticks can mess up a match. Sometimes you get instantly CC'd after breaking one with Purify since the counter buff hadn't applied it self fast enough or getting your Guard on CD and not getting the damage reduced from few hits in.

    What I would like to see is slight tuning down of CC and top-end damage from some skills while adding some potency to the baseline filler attacks as half of them barely tickel (melee combo part 1 being 3000, SMN Ruin being 4000 etc. is kinda pathetic).
    (2)

  6. #6
    Player
    AnnRam's Avatar
    Join Date
    Jan 2021
    Posts
    777
    Character
    Mint Goh
    World
    Balmung
    Main Class
    Black Mage Lv 100
    Yes
    (5)

  7. #7
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Seems pretty fun to me, getting 5x limit breake in Frontlines by groups that coordinate is a little rough though. Wonder if they may consider adding limit break resistance, such that you can't get 1 shot in .5 seconds.

    Honestly my biggest gripe otherwise I'm always having fun. Stun resistance might be another thing. Both resistance could be short lived, and perhaps even deteriorating in style.
    (0)
    Last edited by Shougun; 05-28-2022 at 11:34 PM.

  8. #8
    Player
    LaylaTsarra's Avatar
    Join Date
    Feb 2014
    Posts
    4,933
    Character
    Y'sira Kurai
    World
    Halicarnassus
    Main Class
    Conjurer Lv 100
    I'm having fun with frontline and the xp is pretty good. I run it daily on my main and a number of my alts. Got the hair Fashionably Feathered for 18,000 Wolf Marks for my Viera and looking at some gear that i might wanna get as well.
    (1)

  9. #9
    Player Soge01's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    2,406
    Character
    Waira Amarilla
    World
    Faerie
    Main Class
    Black Mage Lv 100
    PvP is fun! Best choice the dev team made with it was through all caution to the win and just going ham on making all the Jobs unique and powerful without the need for the Trinity system.

    I hope one day the devs can do something similar to PvE, while keeping the Trinity system intact.

    I prefer playing PvP as a Summoner, but I'm looking forward to trying out Dragoon and Ninja more than I already have, which is only a little here and there so far.
    (4)

  10. #10
    Player
    Zaniel's Avatar
    Join Date
    Dec 2021
    Posts
    381
    Character
    Zaniel Taephen
    World
    Sophia
    Main Class
    Conjurer Lv 100
    Huge numbers of players play CC and no one played PVP before CC; your opinion whilst valid in your own eyes is clearly not shared by the VAST majority of the playerbase. Also, there have been discussions from Yoshi-p regarding a number of the points you raised and why they moved away from those decisions, they aren't going to track back on them seeing as their changes have been successful.
    (4)

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