Because they don't have a dedicated pvp team and this new pvp and pvp mode were put together on the side so they don't exactly know what they are doing.I kinda fail to see the whole point of WAR having to sac HP and it being counterproductive to their output but DRK gets a way to get the effect of their HP spender without saccing HP and them going a bit lower in HP is actually productive.
Their general lifesteal is only up every 20s and is their only source of healing apart from Recup. Quietus is 15s and decoupled from TBN. And they also gain HP and MP from killing enemies recently plunged on and a regen for being in their Salt patch.
We already got an HP sac job, why another who does this half baked.
A bit harsh given we probably don't know the internal structure of the XIV team. But yeah I suppose it was a wild first attempt to break out of the pre 6.1 dynamic, so I suppose some jobs had to end up a bit hit or miss. Though I got high hopes, they did absolutely throw every job for a loop, so WAR getting significant changes isnt the first time theyd do that.
We actually do know its exactly that because that is what Yoshi-P said in a famitsu interview.A bit harsh given we probably don't know the internal structure of the XIV team. But yeah I suppose it was a wild first attempt to break out of the pre 6.1 dynamic, so I suppose some jobs had to end up a bit hit or miss. Though I got high hopes, they did absolutely throw every job for a loop, so WAR getting significant changes isnt the first time theyd do that.
I think I might just give up on PvP. It really isn't fun playing as a warrior right now. While the potency buffs to Onslaught and Orogeny are appreciated, what really makes Warrior not fun right now is how quickly they die. The life cost on Onslaught and Orogeny are just REALLY, REALLY not fun. Especially after they significantly reduced the effectiveness of Blood Whetting.
I can hardly survive 3 or 4 seconds taking damage from the enemy, pile on the cost of Orogeny and it's instant death. I really hate it a lot.
I tried playing "safe" and "support" the team, but outside of a few cool moments where I help secure kills, most of the time I'm just not having fun, because I feel like I'm not even able to play the game.
Even under Limit Break, I die almost instantly to a team. In fact, even before Limit Break, everyone's already gunning for me. I have no way of surviving long enough to even make use of Limit Break half the time. Or I'll get my aoe's off, pray my team picks off the enemies, and if not, then it's run, spam recuperate and duck for cover even though I have half of Inner Release duration still on the clock.
I think the developers really need to rethink what they're doing.
Reducing Blood Whetting shield by HALF and healing by 25% is a GIGANTIC nerf. And to leave the health/blood cost on Onslaught and Orogeny at 10 and 20% is really, REALLY NOT FUN AT ALL.
Please, revert the Blood Whetting nerf from a few patches ago, or eliminate the health cost of Onslaught and Orogeny. Please...
Last edited by NyneSwordz; 07-07-2022 at 03:49 AM.
I don't agree with you but I respect your feedback.I think I might just give up on PvP. It really isn't fun playing as a warrior right now. While the potency buffs to Onslaught and Orogeny are appreciated, what really makes Warrior not fun right now is how quickly they die. The life cost on Onslaught and Orogeny are just REALLY, REALLY not fun. Especially after they significantly reduced the effectiveness of Blood Whetting.
I can hardly survive 3 or 4 seconds taking damage from the enemy, pile on the cost of Orogeny and it's instant death. I really hate it a lot.
I tried playing "safe" and "support" the team, but outside of a few cool moments where I help secure kills, most of the time I'm just not having fun, because I feel like I'm not even able to play the game.
Even under Limit Break, I die almost instantly to a team. In fact, even before Limit Break, everyone's already gunning for me. I have no way of surviving long enough to even make use of Limit Break half the time. Or I'll get my aoe's off, pray my team picks off the enemies, and if not, then it's run, spam recuperate and duck for cover even though I have half of Inner Release duration still on the clock.
I think the developers really need to rethink what they're doing.
Reducing Blood Whetting shield by HALF and healing by 25% is a GIGANTIC nerf. And to leave the health/blood cost on Onslaught and Orogeny at 10 and 20% is really, REALLY NOT FUN AT ALL.
Please, revert the Blood Whetting nerf from a few patches ago, or eliminate the health cost of Onslaught and Orogeny. Please...
The warrior i fought at Frontline don't really die as fast as you have described (on Primal)
Any job will die instantly to a team, so I kinda don't get what you are trying to say.
FRONTLINE has damage modifiers. I should be more clear though. I'm talking about CRYSTAL CONFLICT.
Warriors die instantly...
Last edited by NyneSwordz; 07-07-2022 at 05:05 AM.
Warriors are easily CC'd and killed because their sustain relies on hitting the enemy. And their sustain was heavily nerfed 2 patches ago. And their actions cost a ton of health.
Sorry it took a bit for me to find it. It wasn't famitsu, but here's the interview.
https://www.gamer.ne.jp/news/202206030001/
Essentially it says it took them a year to plan it, but the team did not work on pvp the entire time as they also worked on other battle content and job designs. The interview also talked about ideas such as having a battle royal style mode with blue mages, but I imagine because they don't have a dedicated pvp dev group that ideas like that get pushed to the side due to pvp just never being popular in FFXIV.PvPの企画担当者は業務としてPvPだけをやっているわけではなく、色々なバトルコンテンツを作ったりジョブを作ったりもしているので、一年を通して企画だけを行っていたわけではありませんが、それでもかなりの時間をかけています。
I believe happy did a video on the article if you want a translation of the whole interview.
Oh, not to worry, you aren't the only one has that feeling
Ranges are too strong at CC with all these CC stacking.
It is not really just Warrior's issue, that is the pain for every Meele
If Frontline need a measure to keep Ranges at check, you would be surprise why Ranges got away at CC and not getting any significant nerf.
Last edited by Divinemights; 07-07-2022 at 06:45 AM.
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