
Originally Posted by
Saucy_Jack
I already addressed every point you brought up dude, up to you if you want to accept it or not. You’re really grasping at straws when you say silly things like claiming engaging a fight or applying kill pressure is a defensive action (lol what)
TBH everything you’re saying just sounds like you don’t really know how PLD works, and you’re just going off reading random forum posts about it to make some bizarre argument about burst not mattering in PvP. Saying it’s not that mobile when it has two charges of enemy gap closer on a TEN second cd and an ally gap closer? Saying cover is “deeply flawed” when it’s currently one of the strongest single non-LB abilities in the entire game, since battle pot essentially negates every gcd and cooldown used to get the covered player low to begin with? Saying it’s a disadvantage to chase down a player running to pot that teammates can’t chase without dying? It’s an automatic lose-lose situation for the enemy team if you can identify and take the dives that you can survive to stop pots, since they have to either let you finish the player off or pull more players to peel you off, which is a numbers advantage for the rest of your team. You need to stop trying to use it as a comparison for your arguments, because anyone that’s ever played PLD even as low as diamond should know none of what your saying makes any sense
Honestly in general there’s.. a lot of stuff in your post that makes me think you don’t really know what you’re talking about. Like “every tank can live through burst” as if PvE role assignments actually apply to current ranked balance. Especially silly when we’re in the middle of comparing a blue dps that bursts itself for ~30% current hp between orogeny and onslaught to use its own burst, has no on demand DR, and has weak sustain without the enemy team grouping for you, VS the closest thing PvP currently has to an actual tank with both major shielding and dr on demand, consistent strong sustain, no health costs, and a way to redirect damage to yourself.
On topic, imo orogeny in general is a badly designed ability regardless of job strength, because it’s annoying and restrictive to use, easy to play around, and the payoff isn’t particularly satisfying. Warrior is just more vulnerable in playstyle atm than it necessarily should be because dumping damage on a warrior lowers orogeny damage and makes it too risky to use a lot of the time due to the fairly large self burst, and doing so has no real drawbacks as warrior also has no active DR to speak of. This is compounded by better players giving fewer opportunities for 5 man aoe memes, and better players being more prone to punish a warrior for being aggressive, instead of ignoring the warrior under the misconception that they’re somehow a brick wall due to being classified a tank in PvE