Quote Originally Posted by Gserpent View Post
The absence of RW from regular PvP activity is definitely a big hole. I'm assuming they will be addressing that, as last we heard they were saying something about bringing Astragalos back. Doing that will give players a nice array of PvP content to choose from.

I'm still amazed we don't have any Capture the Flag modes. CTF is one of the stand-bys of competitive games for good reason. Murderball is another really popular mode that is strangely absent.
Yeah. They specifically said Rival Wings (I assume Hidden Gorge) is coming back with 6.2, since it requires rebalancing. I didn't think changing some HP values could be so hard back when they said that, but now that we have been playing the 6.1 PvP for a while... yeah, it will require a lot more tuning for it to make sense with the way jobs play now.

The absence of something like CTF is poignant. Historically, before 6.1 my main criticism with FFXIV PvP-- besides functional issues like just how the game plays on a fundamental level-- was that the developer always over-complicated it, overthink it, over-design it, or on the far side over-refine it. It's enough people are interacting with an almost alien kit or systems... They have maps like Hidden Gorge with way, way, way too much on it, or want a 3 team massive bloodbath with random objectives... None of these are bad on a baseline, but then they had on the opposite side... Feast. TOO rigid, too focused. A middleground is nicer. The diehards will often favourite ultra-competitive modes, but on a baseline people like simple things like 12v12 CTF where you don't have to think too much, but you still have a sense there is fundamental competitive integrity. Game modes older than multiplayer videogames. Now here we are, with 6.1, they did a mode that is less stiff than Feast, and way less over-designed than RW. And it's a good shift in philosophy, and I kind of wish they had better control of themselves earlier on.