I don't think you read the text you quoted... = (② Job Usage Rates
Another factor we keep in mind when evaluating balance is the rate at which players choose certain jobs over others. Like win rates, we separate these statistics by category and only consider data for matches where players of differing jobs compete against each other. However, unlike our stance on win rates, our goal is not to equalize the rate of job usage─we believe players should choose their jobs based on personal preference, which naturally fluctuates. Instead, what we look for in job usage rates are instances of extreme bias that may indicate a particular job is "easier" or "harder" to use, which in turn may implicate a greater underlying issue.
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This tells me that by not using flavor of the month, by sticking with the class you enjoy, you are hurting the chances of it being fixed.
So take note everyone. Want your broken class fixed? Stop using it.
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