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  1. #1
    Player
    Molly_Millions's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by KumaAkuma View Post
    I've never said that War abilties are useless. I'm saying that when you compare War damage to DD class damage it's a lot lower. Mighty Strikes does not miraculously increase War damage output so that it's suddenly on par with DD classes.

    Frein listed abilities that DRG DD had over War. Why didn't she list Godsbane & Steelcyclone? Actually she did: Drg has a better WS arsenal. Meaning DRG ws > WAR ws.

    You are the one focusing on single things Molly. Like Godsbane, so I gave you a single focus example with DragonKick. Frein was focussing on the total package and you nit-picked.
    I'm not focussing on a sigle skill, you are. You compared godsbane to dragonkick. You can't do that because the total dmg output from a given class is a combined total of all the skills available to them. You cannot compare a single weaponskill on DRG to a single weaponskill on WAR and say DRG is better. You can't even say that single skill is better. You cannot create a 1:1 list and cross off abilities because the 'comparable' ability is better on one class vs the other, that's not taking the greater picture into account. You also cannot ignore secondary effects granted by combos, because it adds to the total DMG output for that class.

    Now, to justify my addition of mighty strikes, it increases your damage output for a short amount of time. Godsbane does the same thing when used in a combo, albeit to a lesser extent, as does steel cyclone when used in a combo. You cannot ignore the increased damage of the critical hits following such attacks.

    All that being said, DRG more than likely can do more damage than WAR as DD. My issue lies with the method of comparison. A list of skills is no proper test. Lets see parse results and empirical data, please.
    (0)
    Last edited by Molly_Millions; 06-20-2012 at 01:29 AM.

  2. #2
    Player
    Frein's Avatar
    Join Date
    Aug 2011
    Posts
    652
    Character
    Frein Mannis
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Molly_Millions View Post
    I'm not focussing on a sigle skill, you are. You compared godsbane to dragonkick. You can't do that because the total dmg output from a given class is a combined total of all the skills available to them. You cannot compare a single weaponskill on DRG to a single weaponskill on WAR and say DRG is better. You can't even say that single skill is better. You cannot create a 1:1 list and cross off abilities because the 'comparable' ability is better on one class vs the other, that's not taking the greater picture into account. You also cannot ignore secondary effects granted by combos, because it adds to the total DMG output for that class.

    Now, to justify my addition of mighty strikes, it increases your damage output for a short amount of time. Godsbane does the same thing when used in a combo, albeit to a lesser extent, as does steel cyclone when used in a combo. You cannot ignore the increased damage of the critical hits following such attacks.

    All that being said, DRG more than likely can do more damage than WAR as DD. My issue lies with the method of comparison. A list of skills is no proper test. Lets see parse results and empirical data, please.
    When I said better WS arsenal, I obviously assume you're going to use combos. Perhaps I should have said "better combo arsenal"? DRG combos produce more damage output than WAR combos do and are also more suitable for attacking from behind and the flanks. Godsbane has a crit mod, sure, that's included in my argument and it's still worse than DRG finishers even though it's the most powerful WAR DD WS. What makes you think I'd even imagine considering a WS without its combo(s)? Give me some credit. Besides, many DRG WS also have a crit mod. I also include the DRG's use of Keen Flurry in my "better WS arsenal" argument.

    Mighty Strikes makes a very minor impact on your overall damage output during a typical gaming session. Crits in FFXIV are quite weak (only +15% damage) unless massively boosted by liberal use of Crit Potency, the duration is very short and the cooldown extremely long. It is simply a non-factor, which is why I didn't list it. I also didn't list the DRG 15 min ability, Dragonfire Dive, even though it likely deals more damage than Mighty Strikes does.

    The list comaprison method is fine for making a qualitative, not a quantitative estimate. I can't tell exactly by how much DRG outdamages WAR, but I can very easily tell that it does, and most likely by a rather fair margin. This observation is supported by my in-game experiences of playing as both jobs.
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    Last edited by Frein; 06-20-2012 at 11:37 PM.