I think rather than saying things like "my job should do more damage because [x]" at this point people should say "you get to have more fun, shut up"
SCH is already the highest rDPS healer in Savage, even beating out SGE. I absolutely think it should have 1-2 more DoTs to manage but I also think it shouldn't be doing more damage for it, in fact I wouldn't care if they nerfed SCH's damage to compensate. I get there are people who will complain about "I do more work than the other healers and I'm not doing way more damage" but who cares? You get to have more fun, that's your reward and that's what SE should say rather than "hmm I guess you're right, it doesn't make sense you do more work so we'll remove those buttons!"

I know people might say "well why would I bring SCH over another healer if I have to do more work for the same amount on DPS as the other healers" and I dunno, why do we do anything in games? Presumably to have fun? It's a hot take but it would be more fun if I had a few more DoTs to track. I don't care if my DPS numbers suffer as long as they're making the job more fun. I love Scholar, I want to play it all the time, it's the only job in this game that I genuinely have any feelings towards other than "yeah it's okay I guess" and I want to see it be the best that it can be.