Results are after the game is over and practically every player has already left the instance, so that avoids potential harassment.

Also we are taking PvP jobs here and not PvE. So you don't have the same array of skills and engagement like you do in PvE. You'll go through periods of no damage/healing in Secure or Onsal.

Damage in PvP isn't the full story. You can rack up a lot of kills with less damage because you are a finisher. You could be an assist leader because you put up a lot of damage due to CC, but don't get as many kills.

Damage taken in PvP doesn't tell the full story, maybe you were engaged a lot. You can take a lot of damage and still be top in K/D ratio.

K/D/A ratio is really all that matters in terms of contribution. Not damage per-se.